Classes might work... hear me out... Please? PLEASE?? AUGH!

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This is the way i think a class system COULD be put in. Each class has a different base skill system and gear.

Desert Ranger
Starts out with decent gear, SMG, flak jacket. Plus has a +20% bonus to all combat skills and outdoorsman, but has -10 to science, repair, barter and gambling. Plus, has a "heroic effect" on some people. Str of at least 5, and atleast 7AG

Vault Dweller
Starts out w/ F01 gear, but also has some good misc. gear like geiger counter and one pack of Rad-away. Starts out with 20 skill points, and has a +20 bonus to doctor, firstaid, Science and Repair, but -10 to outdoorsman, gambling and barter. Generally, a versatile guy. has an intelligence of at least 6

Rouge Trader
Starts out w/ ok gear (pistol, maybe a jacket) and a stash of merchandise. has a charisma of at least 6, and has 500$. Barter, speech and gambling + 30. Science, repair +5, and close combat skills -20.

Mercenary
Starts out w/ ok gear (pistol, leather armor) and 1000 cash and a mission to accomplish. Weapon skills +20 and barter and speach +10. Science and repair down 15. Needs at least 5 charisma and 6 str.

BOS Initiate
Starts out with GREAT gear. (Good assault rifle,maybe combat or metal armor), but gets half the skill points as normal. Gets perks only every 4 levels, and has energy weaps +30, so is big guns, +10 to small guns and +15 to science.

Well, tell me what ya think...
 
RE: Classes might work... hear me out... Please? PLEASE?? AU

But why restrict the character to merely a single class, or a single class at a time? The game is supposed to be realistic, do people forget their skills or are only able to use them if they are in a certain class? No.

Rather they should have more training in certain "arts." A Vault Dweller person may have better skills at science and repair while a raider captain may know weapons.

-Xotor-

>This is the way i think
>a class system COULD be
>put in. Each class has
>a different base skill system
>and gear.
>
>Desert Ranger
>Starts out with decent gear, SMG,
>flak jacket. Plus has a
>+20% bonus to all combat
>skills and outdoorsman, but has
>-10 to science, repair, barter
>and gambling. Plus, has a
>"heroic effect" on some people.
>Str of at least 5,
>and atleast 7AG
>
>Vault Dweller
>Starts out w/ F01 gear, but
>also has some good misc.
>gear like geiger counter and
>one pack of Rad-away. Starts
>out with 20 skill points,
>and has a +20 bonus
>to doctor, firstaid, Science and
>Repair, but -10 to outdoorsman,
>gambling and barter. Generally, a
>versatile guy. has an intelligence
>of at least 6
>
>Rouge Trader
>Starts out w/ ok gear (pistol,
>maybe a jacket) and a
>stash of merchandise. has a
>charisma of at least 6,
>and has 500$. Barter, speech
>and gambling + 30. Science,
>repair +5, and close combat
>skills -20.
>
>Mercenary
>Starts out w/ ok gear (pistol,
>leather armor) and 1000 cash
>and a mission to accomplish.
>Weapon skills +20 and barter
>and speach +10. Science and
>repair down 15. Needs at
>least 5 charisma and 6
>str.
>
>BOS Initiate
>Starts out with GREAT gear. (Good
>assault rifle,maybe combat or metal
>armor), but gets half the
>skill points as normal. Gets
>perks only every 4 levels,
>and has energy weaps +30,
>so is big guns, +10
>to small guns and +15
>to science.
>
>Well, tell me what ya think...
>


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RE: Classes might work... hear me out... Please? PLEASE?? AU

I'm with you Xotor, just because you are a certain class you don't forget stuff. But, it could work if you start out as a Rouge or whatever you could always change to another class later if your Stats is high enough eg Raiders don't hire weak and nice people etc.
-Kilroy was here-
 
RE: Classes might work... hear me out... Please? PLEASE?? AU

The idea is just IF you want it. You could be a wanderer like and FO1 or 2 char with the usual stuff, but im just saying if the class suits your playing/roleplaying style, then pick it.
 
RE: Classes might work... hear me out... Please? PLEASE?? AU

Then why bother with classes in the first place? Why not just role-play your character according to what type of character you want to play?
 
RE: Classes might work... hear me out... Please? PLEASE?? AU

Those look like more advanced "Traits" to me. Traits are as close to classes as Fallout really needs.
 
RE: Classes might work... hear me out... Please? PLEASE?? AU

The difference is that you start out with some modifiers to your char AND gear that makes it possible to really role-play your PC early on. It could also give a history for you roll-players out there to play with
 
RE: Classes might work... hear me out... Please? PLEASE?? AU

This could be accomplished if you are able to buy stuff in the beginning of each game. Each player getssome money and can buy some of the stuff they want. How much money you get depends on how high CHAR, INT and Barter you have. Then it would be a REAL RPG.
-Kilroy was here-
 
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