ComradeDTA said:
To Roshambo
yeah than why did you post?
Irony at its finest, given your recent posts on this forum.
Look I was a little misguided because LACK OF FALLOUT, not only that but I actually lost my Fallout 1 *sniff*
Then if that is your reason, do not make any more topics until you have again played said game. After all, that is the only logical solution to that problem you explained.
and when I say ultra-realism, I mean it's ultra-realistic because you are not judged by class, but of actions, u know kinda like REAL life?
Refresh my memory, who was the utter moron that came up with the idea that Fallout should have classes?
and as for the setting, it's pretty realistic keeping in mind that it's post-apocalyptic, desert, everyone is dead or dying...yeah that sounds pretty realistic for a place THAT HAD THE HELL NUKED OUT OF IT.
So you know what? if you don't like it don't bother posting.
No, if YOU want to continue posting, I had suggest that you get a clue of what Fallout's setting is or go back to the Counter-Strike forums.
Fallout's universe is not about realism or what really would happen after a nuclear war. Maybe it was the design of Fallout 2 and the crappy easter eggs that might have you fooled, but you really have to play the first game to get an idea of Fallout's setting before Feargus and MCA skullfucked it. Then we get to what is specific for Fallout's weather patterns, which are a bit more outlandish than the rather tame ones you mention. You have radioactive twisters, miles wide, according to Cassidy. Imagine what a tornado, average size, would be like if it touched into one of the glowing pools.
Just think, most of this topic goes out of the window when you get Power Armor. Good topic, but for wholly the wrong reasons. You have to have something to make it add depth to the gameplay, not be The Fallsims: Outdoor Fashion Show.
Seasons and the effects they might have upon the land are a much better idea, perhaps you might even have to go around a few squares on the world map due to snow melt flooding through a radioactive area. Or, during the summer, a certain area has a massive ant infestation like
THEM! Or during the spring, new radioactive growth prevents movement in a certain area (or perhaps the ants are having an early harvest), as could extreme cold be used for a high-altitude pass in the winter so that only someone in power armor could get through.
Clothing is, at an essence, a very superficial item when the world design is in question. That should be the last thing of note, since it really doesn't add much to the game depth.
Of course, this still assumes that the world still has seasons as we know them.