Clockwork Revolution gameplay reveal

IMG_5939.webp
 
Honestly, at this point i stopped caring about games from what we can call legacy developers. Everytime i see a trailer mentioning like Brian Fargo, or Tim Cain, or Josh Sawyer, or whoever else made a good game like twenty plus years ago, i genuinely don't care. The big problem is that a lot of these developers over time lose touch with whatever spirit they had back when they made the good game, and start making weird design choices in their new games.
 
Honestly, at this point i stopped caring about games from what we can call legacy developers. Everytime i see a trailer mentioning like Brian Fargo, or Tim Cain, or Josh Sawyer, or whoever else made a good game like twenty plus years ago, i genuinely don't care. The big problem is that a lot of these developers over time lose touch with whatever spirit they had back when they made the good game, and start making weird design choices in their new games.
isn't the problem with obsidian is the modern workers there getting offended by everything and refuse to do what lead designer asked them for? i remember tim mentioning that so i don't think he lost touch, more like didn't make the game he wanted it to be, although i will say i think josh sawyer is overrated
 
I don't even know who the fuck any of those people are.
Fargo created Interplay, Cain worked for Interplay, and created Fallout (engine code), Sawyer worked for Interplay, lead the team that created Interplay's Fallout 3 (Van Buren), and later lead the team that created New Vegas at Obsidian; Fargo originally came up with the name Fallout.

*Fargo unintentionally caused Interplay to sell the Fallout IP to Bethesda.
 
Last edited:
Fargo created Interplay, Cain worked for Interplay, and created Fallout (engine code), Sawyer worked for Interplay, lead the team that created Interplay's Fallout 3 (Van Buren), and later lead the team that created New Vegas at Obsidian; Fargo originally came up with the name Fallout.
wait, he isn't joking?
 
Back
Top