Cognitive Dissonance from Factions Beliefs & Companions

Discussion in 'Fallout 4' started by The Man From Nowhere, Jul 29, 2018.

  1. The Man From Nowhere

    The Man From Nowhere It Wandered In From the Wastes

    Oct 28, 2017
    It's much easier to justify siding with The Railroad or The Minutemen while keeping your companions around. It's much harder to justify siding with The Brotherhood and truly take in their beliefs at heart while running around with Strong (a super mutant), and Curie or Nick (Synths) without either killing them or cutting off all ties completely at least (but more likely seek them out to exterminate or retain, which there is no option or quest for if you go the Brotherhood or Institute route oddly enough). For an Institute player it wouldn't make sense not to hand your Synth companions right over to them.

    How can the Sole Survivor possibly justify siding with either genocide or slavery for Synths and Super Mutants while actively having them as these great allies and companions (and even possibly as a romance)?
  2. Mekt

    Mekt First time out of the vault

    Jun 25, 2018
    My solution is to not use them on such runs... the companions are pretty interchangeable from what I remember. No unique skills, universally lackluster at combat... They were mostly just good for lugging gear, but did they even have different carry weights? Anyway, IMO this is the point of roleplaying. If your BoS Aspirant wants to be true to the code, cut all ties or even murder them if especially zealous (and using mods to allow such behavior ofc). While I will readily admit that these kinds of conflicts should have been addressed in the base game, we all know by now that that just isn't Bethesda's style.