Colony Ship: A Post-Earth Role Playing Game

Discussion in 'General Gaming and Hardware Forum' started by Proletären, Sep 27, 2021.

  1. Proletären

    Proletären Vault Fossil
    Staff Member Admin

    Mar 15, 2012

    I couldn't find a thread for the colony ship game by Iron Tower Studios, the developer behind Age of Decadence.

    The game is currently available on Steam early access and GoG Games in Development.

    Colony Ship is an isometric, party-based RPG inspired by Heinlein’s Orphans of the Sky. Your character's world is a “generation ship,” a massive spacecraft on a centuries long voyage to colonize a distant planet. The Ship's original government has been disbanded following a violent mutiny and you must negotiate a treacherous path among your fellow passengers and the contentious factions striving to dominate the Ship. Your choices alone will determine who your friends and enemies are.
    • Skill-based character system, with feats and biological implants.
    • Tactical turn-based combat, featuring standard as well as targeted attacks and weapon-specific special attacks such as Fanning and Long Burst.
    • Multiple quest solutions, mutually exclusive questlines, and a branching main storyline.
    • 12 recruitable party members with different personalities, agendas, and beliefs.
    • 3 main factions and a score of lesser factions and groups.
    • A large arsenal including melee weapons, firearms, energy pistols, grenades, and fancy electronic gadgets like the Reality Distortion Field.
    • 16 environments to explore, from the Engine Room and Hydroponics Lab to the dystopian cities of the Habitat and the Wasteland, the now uncharted corridors and decks that bore the brunt of the fighting during the Mutiny.
    The Ship was launched by a neo-Christian conglomerate dedicated to establishing a religious colony on a distant world. The original fifty thousand passengers, the so-called First Generation, were true believers in the Mission. They sacrificed whatever lives they had on Earth and demanded strict obedience to the laws of God and the Ship from their children.

    Unfortunately, the generations that followed lacked their forebears’ fervent will to sacrifice. Dissatisfaction led to open revolt against the authorities, called the Mutiny, and the mutiny metastasized into a civil war. While the mutineers dealt a decisive blow to the old order, they did not eradicate it completely. When the fires died and the smoke finally dissipated, three factions emerged from the wreckage of the old order: the Protectors of the Mission, The Brotherhood of Liberty, and the Church of the Elect, each of them promising their own version of the future.



    I got it on early access but I haven't actually tried it out yet. Anyone played it?
     
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  2. PlanHex

    PlanHex Legislative Senator oTO Staff Member Admin Orderite Board Cop oTO

    Nov 4, 2007
    Did the same as you, bought when it went up, but waiting for the content to be done. Too much on my to-play list to start with this right now.

    Played the combat beta/demo though, was promising.
     
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  3. Alphons

    Alphons National Beholder

    Aug 9, 2017
    Played Age of Decadence a dozen times and Dungeon Rats two times.
    CS is so far (first hub and 4 smaller locations are already done) an improvement.

    Combat is properly challenging and fun, writing is good (my favourite has to be Streetwise check where you try to convince a group of bandits that the entire ship is a social experiment and the door they're trying to break through is an exit).

    Biggest changes from AoD and DR:
    • More ranged weapons (AoD and DR had only bows, crossbows, bombs and an ancient bolter)
    • Proper companions- while in DR you could have other characters join your party, they didn't have a lot to talk about. In CS they have their own quests, interact with each other and locations and might even advise you during quests (and hate you if you do something else, like murder someone instead of negotiating)
    • Sneak system- I really like it what they did with it. You can see where you're safe, how much noise you'll make and when you'll be spotted and plan accordingly.
    • Skill system- in AoD and DR you received skill points for your actions- civil SPs, combat SPs and general SPs (for completing quests) and spent them on skill increases. CS meanwhile has a Skyrim-like system- if you do something, you receive experience for that skill (hack something with Computers, receive Computers experience). So far it's OK, I'll have to see how it scales over the course of the game.
    • No crafting
     
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  4. ironmask

    ironmask A Smooth-Skin

    617
    Mar 10, 2018
    About time someone brought some attention to this. Looking forward to Colony Ship.
     
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