Combat questions, please help!

DForge

Look, Ma! Two Heads!
1. is fast shot/slayer of any use in VATS? Does it reduce AP cost by 20/30% respectively, or is only good for real-time?
2. Is the skill that bumps your accuracy by 20% at the cost of weapon speed any use outside VATS? Does accuracy even count outside vats, or is it just that bullets go wherever you point them?
3. Is burst weaponry/minigun useless? With 10 damage per hit, it seems the enemies will shrug off all damage with 10 DT and it doesn't matter if they will get hit 30 times again in the same second for that 1 damage... shotguns have shotgun surgeon which reduces problems against armored enemies, but miniguns and smgs don't have such a perk...
4. do VATS still grant +15% critical chance?
5. Is torsoshot x1 damage and headshot x2?
6. Is DT factored in before difficulty damage modifier (easy 200% damage, v.hard 50%) or after?
7. DO different weapons have different effective range? Rifles and pistols seem to have awfuly short range both, pretty much limiting me when it comes to stealth criticals... I hope sniper rifles are different
8. Why does VATS have such pitiful chance to hit on even medium distances? I'm already at gun skill at 75 and when trying to use VATS against anything other than at point-blank range, it often has 20-40% chance to hit which kills the purpose...
9. Is massive DT worth it on very hard? I always play highest difficulty setting and noticed that while weaker firearms do nothing to me with 10 DT, real threatening enemies like Giant Radscorps do 100 dam per hit, and because of it it barely matters whether my DT is 10 or 12 or 15...
10. Is the 15% granted from VATS (providing it's still there) multiplied by weapon critical chance mod? IE will I perma-crit with 5% CC and a x5 critical chance weapon in VATS? or is it added after calculations?
 
aw aw, no response. Well I tested things and I know some of the answers if someone is interested:

Ad.1 - yes it does reduce the AP cost by 20%, making it awesome for a very little cost.
Ad. 2 - Accuracy outside VATS is represented by weapon swaying. However weapons that are meant to be sniping weapons (sniper rifles) have a minimum spread, and 20% more or less in a value as small as 0.02 isn't noticable. So outside VATS it matters only when you love weapons with massive spread at medium distances (ie. smgs).
Ad. 3 - Fortunately there are AP rounds so no, not really. I heard you can't craft them though, so unless there are easy to come by, it sucks.
Ad. 4 - seems so.
Ad. 5 - seems so.
Ad. 6 - still don't know
Ad. 7 - Yeah they do have different range.
Ad. 8 - VATS suck at long range combat anyway so who cares.
Ad. 9 - still don't know
Ad. 10 - VATS bonus is added after CC multiplier in fallout 3 and here it's probably the same.
 
I think ther eis a perk or 2 that help number 8.

o yea use the gamplay forum
 
3 AP ammo is easy enough to get late game. There are a few enemies that are low DT but otherwise very hard (like cazadors) for who burst weapons are great. You can also get a perk that gives you AP on shotgun rounds.

8 Vats is useless outside of very close range, even with sniper rifles and max perception.

9 The max DT for the game (from what I've found so far) is 48, 52 with drugs. I'd imagine that's useful on any difficulty. Even mid DT is useful for some missions where the enemies are carrying low DAM weapons (but a lot of them).
 
I agree with number 8 but with certain perks and certain rifles and trigger disipline you can shoot mid range with ease
 
Sadly, AFAIK, Perception is only used for the radar. Someone modded it to improve your vats chance to hit, by 5% per point above 5, and -5% per point below 5.

Fuckin stupid since PE was, like, the sniper stat in the olden games where SPECIAL mattered.
 
DasCryborg said:
I agree with number 8 but with certain perks and certain rifles and trigger disipline you can shoot mid range with ease

I can get a headshot with sniper rifle from any distance.

Trigger discipline is the worst perk ever - see for yourself

It multiplies spread by 0,8. But sniper rifle's spread is already TINY! 0,02, in fact. Multiplying it will mean a spread of 0,016. You will never notice this, impossible.

On the other hand, you WILL feel the +20% AP costs is you like VATS. I do.


So if you're into sniper weapons (as they are the best weapons in the game), avoid Trigger Discipline like a plague.
 
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