combat skills

[PCE]el_Prez

Vault Fossil
theres been a lot of discussion about all the different combat skills. I think they should combine unarmed and melee into one catagory... maybe call it 'brawling' or something. you figure in the wastes... no one stuides marshall arts... if their good at unarmed combat, theyve probably just been in a lot of barfights. and if your in a barfight and somone comes at you with a pool cue, your gonna grab a beer bottle or something to counter with. Maybe (just maybe) they could put in a 'disarm' move that would require a high 'brawling' skill level, more AP's and it would be hard to do sucessifully. but if done it would make the skill usefull through the entire game (i.e. if they had it in tatics, you could sneak up to a robot or mutant and disarm them with your unarmed character, and then just beat the shit out of them w/ a ripper or something).
 
Not to mention a "knocking out" option for a quest that needs stealing something, but no killing.
 
Kharn wrote:
Not to mention a "knocking out" option

Would be perfect if you like chrushing heads from behind, with sledgehammer or simular
 
Yes, an 'assasinate' option much like 'strangle' or something would be useful for killing people without alerting guards, instead of using my super stimpacks to kill the president....
 
Actually, any kind of melee combat which has been turned into a pseudo-science can be considered martial arts. The key being the word "martial." But yeah, I agree that they should be combined. Any martial art that is older than 100 years is all but *guaranteed* to have a study of weapons in the art. Unarmed combat was studied as such because weapons, for the most part, were prohibited by the body which created it. The weapons that they could use (such as tools of a farmer and such) were developed because that was all they had to fight with. A samurai would study his art with his sword, but the Japanese peasants were not allowed to possess a weapon. The same holds true for the Korean and Chinese martial arts as well.

But try telling JE Sawyer that, and he's likely to throw a flaming pile of shit on your head and accuse you of attacking him....(trust me--I know all about this).
 
Chinese martial arts came first, and they used tools as weapons because that's what farmers had available to them. Nearly every kung fu weapon, aside from the things like swords and some bladed polearms, evolved from things that the farmers could use to defend their lands from invasions.

However, I still say fuck a bunch of kung fu in Fallout. If they're going to have Unarmed, it should resemble the kind of fighting you see in early movies circa 1940-late 1950s, especially the kind of fighting you see in serials. Drop kicks, fine.. Flying tiger, never.
 
Oh yeah, of course the Chinese arts were first. I didn't mean to imply that the Japanese arts were first--I just used the analogy of the samurai vs. the peasant because it was convenient.

Anyway, I agree that it keeps with the spirit of 50's style combat by limiting the unarmed combat to Erol-Flynn type maneuvers (even though he probably came too late to affect the 50's....but it's along that genre), and leave the hardest fighting to the melee weapons. All the more reason to combine the two nearly-identical hand to hand combat skills and balance the firearms skills to at least three.
 
I don't think any skills should be combined. Instead, they should either allow more diversification of the skills that are close to one another and/or use non-passive, non-scripted uses to make up the slack. First Aid and Doctor were both useful to have in Fallout simply because of the time limits in place by the waterchip. Even Outdoorsman had a use in Fallout because of that waterchip. The simple fact of the matter is that BIS just isn't bright enough to figure this one out. When you remove that time limit, you have to smooth over the cracks you made in the system.
 
You didn't feel that Melee and Unarmed were two redundant skills? I honestly, from a game balance standpoint as well as a realism standpoint, couldn't see the need for the overlap. What would you say most significantly set those two skills apart?
 
Old School Role-Player said:
You didn't feel that Melee and Unarmed were two redundant skills? I honestly, from a game balance standpoint as well as a realism standpoint, couldn't see the need for the overlap. What would you say most significantly set those two skills apart?

A lever arm.
 
Hehe. Well, I guess I walked into that. :)

I mean, functionally and game balance-wise, what would you say sets them apart? Hitting a guy with a big stick would still be considered martial arts, I mean (depending if you have training or not).
 
Well, if you consider it from a 50s perspective rather than a kung fu movie perspective, we're talking the difference between knife fighting and pugilism. Jack Dempsey was a pretty damned fine boxer, but I bet he'd get his ass kicked at fencing.
 
Jack Dempsey was a pretty damned fine boxer, but I bet he'd get his ass kicked at fencing.

Your talking about a specialist though. I think when classifying the overall population (with the my 'brawling' idea) your either a tough guy (kick someones ass w/ your fist or with a beer bottle) or your not.
 
I'd have to agree with Prez on this one, St. P. While I agree that there are differences between the two, I am saying that their skill types are almost the same within the various stereotypes of 50's-style characters. Imagine the greasers who could fight quite well, yet they always seemed to have a switchblade in their leather jackets as well.

Of course, I would consider a Wild West gunfighter vs. a rifleman vs. a farmer with a shotgun to have three differing styles of combat which didn't overlap much at all (the Rifleman didn't fight the same way Gunslinger did). I'd say that a brawler from the 50's had more in common than the different types of 50's TV shows that portrayed firearms specialists.
 
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