Comparions: What you did and didn't like about IP Fallout and Bethesda Fallout?

Sn1p3r187

Carolinian Shaolin Monk
Got a list for what you didn't like about all the Fallouts that has been made by either IP or Bethesda?
 
Honestly? I Don't enjoy the isometric gameplay that much. The quality of lore and storytelling makes up for it ten fold. But I honestly think New Vegas is the best Fallout game, as it has both the gameplay of Fallout 3, and the storytelling and worldbuilding of 1 and 2.
 
Honestly? I Don't enjoy the isometric gameplay that much. The quality of lore and storytelling makes up for it ten fold. But I honestly think New Vegas is the best Fallout game, as it has both the gameplay of Fallout 3, and the storytelling and worldbuilding of 1 and 2.


u gotta take technological constraints into consideration as well though, even though f1 and f2 are probably my favorite games of all time i can pick up and play f3/nv much easier then the older ones, but isometric graphics make the games ageless in a way, iso rpg's from the 90's and early 2000's may not be easy to play today but to me most of them are still playable.


Deus ex on the other hand, one of my other favorite games i cant play at all today, too clunky and blocky, and thats 3 yrs after fallout 1 came out i think, imagine if they would of done fallout in fps with unreal or half life graphics, it would be terrible today xD
 
Funny, I can still play Deus Ex 1 where I find DE:IV rather average in comparison (but still the same spirit), and DE Human Revolution never completely living up to its promise. I starts out well, builds up, but never culminates. I also really miss the transgenics and all the fun conspiracy stuff.

Hmm what I find a bit lacking now in Fallout 1&2, especially 1 now is the lack of quests. After playing Fallout New Vegas and its tons of quests so often I kind of miss that when I go back.
I honestly wish for a mod that puts back in the missing factions/raider groups/npcs/locations, and adds tons more.
 
Bugs. God the bugs. Whether it be Fallout 1 or Fallout 3, the bugs have always been bad. The original killed me when it came out because we didn't have all the fancy mods gamers got later. Bugs broke quests and often. The world felt harsh and unforgiving even without the bugs.
 
Isn't it a bit redundant with the General Fallout section (for Fo1-Fo2-FoT) and the Fallout 3 section (only Beth game) ?

Also, what are comparions ?
 
Isn't it a bit redundant with the General Fallout section (for Fo1-Fo2-FoT) and the Fallout 3 section (only Beth game) ?

Also, what are comparions ?
I meant to put comparisons. I misspelled it. If I can find a way to edit I'd be fine
 
Funny, I can still play Deus Ex 1 where I find DE:IV rather average in comparison (but still the same spirit), and DE Human Revolution never completely living up to its promise. I starts out well, builds up, but never culminates. I also really miss the transgenics and all the fun conspiracy stuff.

Hmm what I find a bit lacking now in Fallout 1&2, especially 1 now is the lack of quests. After playing Fallout New Vegas and its tons of quests so often I kind of miss that when I go back.
I honestly wish for a mod that puts back in the missing factions/raider groups/npcs/locations, and adds tons more.


i hated deus ex human revolution and IW, thought they were both trash compared to the first ;s
 
For the first two games, I have the UK version so no Children (even through when I get a computer, I'll use Mods to change that). And even through I've not played them in a while, I enjoyed the Story and how depressing everything was. I also don't like how there wasn't a choice between turn based or Real Time action, but that's just me.

Fallout 3- The music and setting was good, and I enjoyed the First Person aspect (note: I'm not a huge FPS fan). But the story and characterisation was weak. I find it sad that Fawkes is the most developed character in the game and he appears at the end (nice reference to V for Vendetta btw).

New Vegas had a better story and more interesting characters, but I found the game World to be rather lacking, there was a lot of empty space with little exploration, I get this is meant to be set in the desert, but it's not interesting on a gameplay level.

The DLC for 3 and New Vegas are about equal in my opinion.
but this is only because I thought 3 was enjoyable more on a gameplay level, and New Vegas on a story level. The worst out of all of them was Mothership Zeta which is stupid, but stupid in a way I find things in the Metal Gear series stupid. I can still find something to enjoy about it and the ship itself was a fairly interesting location compared to the Wastes. But I dislike the idea of an Easter Egg being a big part of a quest.

Overall, Interplay/Obsidian are more interesting on a story level. I find that New Vegas is my favourite of the series but only because it takes the high points of the old games and 3.
I found that Bethesda could have benefited from a reboot of the series, yet what we got imo was a decent first start. If Fallout 4 takes the high points of New Vegas then it may be my favourite of the series. All it needs to do it cut down on the bugs and allow more freedom. 3 felt rather limited in the freedoms area and considering that Bethesda make the elder scrolls, there is no excuse for the next game to be almost limitless.
 
In Fallout, I liked that the [N]PCs were intimidating and or respectable.
I liked the gameplay (conversation/exploration/travel/combat); I don't like than none of that remains in Bethesda's attempts at it.

I liked Bethesda's art design (in general, and especially the landscaping).

I do not like that Bethesda took the established gameplay from the series ~and discarded it; Todd even belittled in his speeches. That makes their game not a Fallout title, but a TES impostor draped with the IP assets for appearances only.

I do not like that Bethesda took the established antiques of the game and redesigned them not to appear as they always had appeared in the series; that makes them something else. This seemed bizarre, and a trivial thing to get wrong.

I do not like that Bethesda focuses on a WestWorld style simulation of the Fallout world, as in just like a theme park 'slice of the old West' experience for the amusement of the park's paying guests; instead of a plausible world [in context], where the PC can make unintended mistakes as well as pull off heroics, or be a bastard; and the NPCs judge them by their behavior ~not how many water bottles they've paid out.

I do not like that Bethesda games in general are not RPGs, and seek rather to outfit the player with a tailored digital costume instead of a PC; and fail to limit the player's experience to what that PC can personally manage to achieve, or enable access to.

I do not like VATS. VATS is a [bad] joke. People see it as a nod to the turn based mechanics of the series [IE the proper gameplay of the series that Bethesda ruined/gutted/discarded]. It's not. VATS has no aspect of a turn; and NPCs never get theirs. VATS is an I-Win exploit that allows effectively free action to slip extra attacks against enemies, while being HIGHLY protected from return fire. In Fallout, most PCs could only manage a single aimed shot, and were especially vulnerable after the attempt; whether or not the attempt payed off with a hit, they were subject to more accurate attacks from their enemies for the remainder of the round ~not protected from them.

Also VATS ~unlike the aimed shot in Fallout, merely assigned hit-percentages from proximity; meaning the head could become easier to hit than the leg; yet the rest of the series rated the targets by area mass, and had linear progressive difficulty and commensurate critical effects that could be different for each kind of target. All FO3 offer [afaik] was a fixed damage bonus, and a fixed chance of critical/or no critical. :(

I do not like Bethesda's free candy policy with perks, and easy stat increases. They treat the PC itself like upgradeable power armor for the player; instead of a mortal individual... This is a radical deviation from the established Fallout gameplay; and it's ruinous to roleplay, as the PC boundaries are moved every level, and don't really mean anything anyway now.
 
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