The Vault Dweller
always looking for water.
Competitive Gaming
For those of you who want to read a thread about all sorts of competitive gaming experiences you can read this all, but for those that want info on a specific game, but not all of the ones I'm going to cover here is a list of what's in this thread in the order they are mentioned.
Magic: The Gathering
Warcraft 3: The Frozen Throne
Dawn of War: Soulstorm
C&C3: Kane's Wrath
Supreme Commander: Forged Alliance
A note to the reader: When I refer to "competitive" I don't just mean taking a game seriously and playing to win. I refer to playing the same game for a long period of time against the best opponents you can get after each loss self-critiquing your actions (like via replays in RTS) to see what your opponent did. It doesn't matter whether or not the game offered money for high level play in tournaments or even if you got there just that you tried.
Also this thread refers equally to the subject of competitive gaming as in whether it's worth it to take it so seriously and whether particular games are good or bad as far as the community goes.
-
Magic
Oh what a wonderful game. So easy to learn and so hard to master. I played a whole year before I figured out what separates good decks from bad and in a few years the people that taught me stopped playing, because they couldn't beat me!
Then I started playing in tournaments. I never scored below average, but never took first place. Also I hardly played in any except small local comic book shop setups. This is where I learned to stop loving the game.
With so many different card combinations building a deck took years of self-taught skill, lots of testing, and a deep understanding of interactions between your deck and your opponent. However almost everyone "net-decked" which meant they copied successful decks made by pros and used in high level tournaments. I could go to a local tourney and play against only two maybe three different decks through the whole day. It made the game quite boring to think I was missing out on all sorts of unique experiences from how many different decks there would be had everyone made there own.
Also the spite from other players. Giving other people a run for their money playing decks they had taken from pros and often paid hundreds of dollars for (as people copy decks the cards get low in stock and high in price) really made them mad. They'd accuse me of being a noob (though I was usually playing longer than them) and of being lucky. Given I had a large advantage in that my opponents often weren't ready for my deck in sideboard or knowledge since I was always a "rogue" player.
I gave up the game when they decided to make four sets a year instead of three. I had already been spending more than half of my fun money on Magic by far, but with that I would probably have to give up all my others joys. A shame since it's one of the few fun things I've experienced that is also highly rewarding as a hobby.
Warcraft 3: The Frozen Throne
My instinct for creativity and a competitive outlet to test it forced me to do something I had never tried before. Playing RTS online in ranked ladder.
The community was huge and old. It took me a long time (three months) to get any good. The best I could do was barely above average. However Blizzard had incredible quality with this game. Near-perfect balance, many different strategies between the four factions, four heroes, units, and maps. It took a long time to get old.
What really did it were the cheaters. Map hackers and more so disconnecters who couldn't handle loss and played only to win. It's really disheartening to beat someone legitimately then lose, because your opponent is dishonest. Of course how can I expect a competitive situation to not lead that way?
Dawn of War: Soulstorm
An incredibly unique RTS series that deserves merit if only for having realistic victory goals and resource use. You captured points not resources and you ordered troops not bought or built them. All in a well-done setting that always needed a great representation like this.
Unfortunately the company didn't give half a damn about the support. The game had numerous balance breaking bugs from the outset and didn't get patched until after a half a year! By that time the community dried up. It was however nice to have a small enough community to actually play against well-known people in normal matches. Made me feel very personal.
When I quit after about three months I was in the top 25%.
C&C3: Kane's Wrath
I hate EA games. They ruin great franchises. This was no exception. The changes they made to the C&C setting were not only unforgivable, but also were things which there were nothing wrong with and had no reason to be changed such as the tiberium.
Unfortunately I must admit that the game itself is quality. Great variation with units and abilities that are all sensibly done. Shame about the bad balance as is EAs track record of ignoring customer support.
After a month of playing online and the previous experience from WC3 and DoW I was in the top 100 after a month. At my best I made it into the top 8 in a tournament and was right alongside old, seasoned pros had actually earned money when the game was new and it was offered.
Even as I type this right now I can't believe I did something that well. It was a small life wish of mine to do really well at some "sport" that I liked though not become pro since people like that usually lose their "lives" doing so and besides game "pros" don't really make money. Of course I (like any good player) was in it for the glory.
Also for those of you who would say "oh so once you got in with the best well if you did it once that's luck" remember that due to bad balance there were two overpowered factions (one of which won 65% under normal circumstances and the other 55%) and two underpowered factions (one of which had a 35% win chance and the other 25%). I was playing with the 35% faction. That's a huge disadvantage.
It also gave me quite some notoriety among the community something which still makes me feel all tingly inside even now though I gave up the game months ago. I played it for four months about half of my gaming spent in that time online.
Supreme Commander: Forged Alliance
Now to begin I was already a semi-pro at RTS and I had noted many times in all the games I played that I had a lot better macro than micro. Considering that SupCom uses more macro than any game I had seen previously by far this made me highly anticipate the competitive scene.
I wasn't wrong. In one week of play I was already in the top 200 of players. To think I probably still had a lot to learn...had I not quit.
You see SupCom was great as well for being very well-balanced. Unfortunately it was so well-balanced due to how similar the units were. 2/3 had no discernable differences and the rest only in a token hard to tell way that really didn't matter. I played many games that were very similar regardless of faction, map, or strategy. I hated to give up something I was obviously great at, but the game was starting to bore me.
I will however never forget the two hour and fifteen minutes match I had in it one time. Previously the longest match I had ever played (in a serious game) wasn't more than an hour long. This more than doubled that. It was on a huge map with lots of water and many small islands. Obviously the low resources meant less units and lots of water meant high travel time so it was easy to scout (with planes) and easy to counter with lots of time to prepare. It also appropriately ended with multiple experimentals for us both. A splendid ending. Splendid.
-
Now tell me your experiences. I'm especially keen on hearing what some FPS fans have to say. I have a feeling they dealt with a lot more retardation in their communities (particularly the popular games) than I ever did.
Sincerely,
The Vault Dweller
For those of you who want to read a thread about all sorts of competitive gaming experiences you can read this all, but for those that want info on a specific game, but not all of the ones I'm going to cover here is a list of what's in this thread in the order they are mentioned.
Magic: The Gathering
Warcraft 3: The Frozen Throne
Dawn of War: Soulstorm
C&C3: Kane's Wrath
Supreme Commander: Forged Alliance
A note to the reader: When I refer to "competitive" I don't just mean taking a game seriously and playing to win. I refer to playing the same game for a long period of time against the best opponents you can get after each loss self-critiquing your actions (like via replays in RTS) to see what your opponent did. It doesn't matter whether or not the game offered money for high level play in tournaments or even if you got there just that you tried.
Also this thread refers equally to the subject of competitive gaming as in whether it's worth it to take it so seriously and whether particular games are good or bad as far as the community goes.
-
Magic
Oh what a wonderful game. So easy to learn and so hard to master. I played a whole year before I figured out what separates good decks from bad and in a few years the people that taught me stopped playing, because they couldn't beat me!
Then I started playing in tournaments. I never scored below average, but never took first place. Also I hardly played in any except small local comic book shop setups. This is where I learned to stop loving the game.
With so many different card combinations building a deck took years of self-taught skill, lots of testing, and a deep understanding of interactions between your deck and your opponent. However almost everyone "net-decked" which meant they copied successful decks made by pros and used in high level tournaments. I could go to a local tourney and play against only two maybe three different decks through the whole day. It made the game quite boring to think I was missing out on all sorts of unique experiences from how many different decks there would be had everyone made there own.
Also the spite from other players. Giving other people a run for their money playing decks they had taken from pros and often paid hundreds of dollars for (as people copy decks the cards get low in stock and high in price) really made them mad. They'd accuse me of being a noob (though I was usually playing longer than them) and of being lucky. Given I had a large advantage in that my opponents often weren't ready for my deck in sideboard or knowledge since I was always a "rogue" player.
I gave up the game when they decided to make four sets a year instead of three. I had already been spending more than half of my fun money on Magic by far, but with that I would probably have to give up all my others joys. A shame since it's one of the few fun things I've experienced that is also highly rewarding as a hobby.
Warcraft 3: The Frozen Throne
My instinct for creativity and a competitive outlet to test it forced me to do something I had never tried before. Playing RTS online in ranked ladder.
The community was huge and old. It took me a long time (three months) to get any good. The best I could do was barely above average. However Blizzard had incredible quality with this game. Near-perfect balance, many different strategies between the four factions, four heroes, units, and maps. It took a long time to get old.
What really did it were the cheaters. Map hackers and more so disconnecters who couldn't handle loss and played only to win. It's really disheartening to beat someone legitimately then lose, because your opponent is dishonest. Of course how can I expect a competitive situation to not lead that way?
Dawn of War: Soulstorm
An incredibly unique RTS series that deserves merit if only for having realistic victory goals and resource use. You captured points not resources and you ordered troops not bought or built them. All in a well-done setting that always needed a great representation like this.
Unfortunately the company didn't give half a damn about the support. The game had numerous balance breaking bugs from the outset and didn't get patched until after a half a year! By that time the community dried up. It was however nice to have a small enough community to actually play against well-known people in normal matches. Made me feel very personal.
When I quit after about three months I was in the top 25%.
C&C3: Kane's Wrath
I hate EA games. They ruin great franchises. This was no exception. The changes they made to the C&C setting were not only unforgivable, but also were things which there were nothing wrong with and had no reason to be changed such as the tiberium.
Unfortunately I must admit that the game itself is quality. Great variation with units and abilities that are all sensibly done. Shame about the bad balance as is EAs track record of ignoring customer support.
After a month of playing online and the previous experience from WC3 and DoW I was in the top 100 after a month. At my best I made it into the top 8 in a tournament and was right alongside old, seasoned pros had actually earned money when the game was new and it was offered.
Even as I type this right now I can't believe I did something that well. It was a small life wish of mine to do really well at some "sport" that I liked though not become pro since people like that usually lose their "lives" doing so and besides game "pros" don't really make money. Of course I (like any good player) was in it for the glory.
Also for those of you who would say "oh so once you got in with the best well if you did it once that's luck" remember that due to bad balance there were two overpowered factions (one of which won 65% under normal circumstances and the other 55%) and two underpowered factions (one of which had a 35% win chance and the other 25%). I was playing with the 35% faction. That's a huge disadvantage.
It also gave me quite some notoriety among the community something which still makes me feel all tingly inside even now though I gave up the game months ago. I played it for four months about half of my gaming spent in that time online.
Supreme Commander: Forged Alliance
Now to begin I was already a semi-pro at RTS and I had noted many times in all the games I played that I had a lot better macro than micro. Considering that SupCom uses more macro than any game I had seen previously by far this made me highly anticipate the competitive scene.
I wasn't wrong. In one week of play I was already in the top 200 of players. To think I probably still had a lot to learn...had I not quit.
You see SupCom was great as well for being very well-balanced. Unfortunately it was so well-balanced due to how similar the units were. 2/3 had no discernable differences and the rest only in a token hard to tell way that really didn't matter. I played many games that were very similar regardless of faction, map, or strategy. I hated to give up something I was obviously great at, but the game was starting to bore me.
I will however never forget the two hour and fifteen minutes match I had in it one time. Previously the longest match I had ever played (in a serious game) wasn't more than an hour long. This more than doubled that. It was on a huge map with lots of water and many small islands. Obviously the low resources meant less units and lots of water meant high travel time so it was easy to scout (with planes) and easy to counter with lots of time to prepare. It also appropriately ended with multiple experimentals for us both. A splendid ending. Splendid.
-
Now tell me your experiences. I'm especially keen on hearing what some FPS fans have to say. I have a feeling they dealt with a lot more retardation in their communities (particularly the popular games) than I ever did.
Sincerely,
The Vault Dweller