I have been a QA Tester for a few game companies for the last few years and I wanted to voice my concerns about developing a game with both turn based and real time combat implemented. I'm not trying to bolster anyone's opinion of my views by saying that I'm a tester (lowest on the totem pole of game development), but I have SOME experience in seeing a game go through it's dev cycle.
Anyway, here's my big fear....
Testing games (especially RPGs) takes a very long time and the company cracks the whip to make sure that things are done as quickly as possible. Especially as the dev cycle gets closer to "the end", the testers are going through the game faster and faster.
The testers HAVE TO do everything they can to speed up their play through the game. The obvious conclusion is that more testers are going to have to be spending more time in Real Time mode to speed up the testing process.
Yes, a good test team will make sure to hit all areas, including turned based. But if they need a lot of people really hammering at different areas of the game, I would imagine most will be running RT to get through faster. Therefore, more RT problems will get noticed, and more RT problems will get addressed...
Anyway, here's my big fear....
Testing games (especially RPGs) takes a very long time and the company cracks the whip to make sure that things are done as quickly as possible. Especially as the dev cycle gets closer to "the end", the testers are going through the game faster and faster.
The testers HAVE TO do everything they can to speed up their play through the game. The obvious conclusion is that more testers are going to have to be spending more time in Real Time mode to speed up the testing process.
Yes, a good test team will make sure to hit all areas, including turned based. But if they need a lot of people really hammering at different areas of the game, I would imagine most will be running RT to get through faster. Therefore, more RT problems will get noticed, and more RT problems will get addressed...