Controllable NPCs (Just a thought)

Reaper said:
I admit that when Sulik or Cassidy killed other members of the party with a burst was annoying but I think that having control over th NPCs like the other squad members in Fallout Tactics would take away from the Role-playing connection with the central character.

The only answer I can see is just better AI for the NPCs to stop them doing really stupid things like killing your companions.

Yeah, that was an AI issue. The code for "Be sure not to hit me" with burst simply didn't work. I'm kind of curious why that didn't work, since the code should know the angles of the burst cone to determine who gets hit. A simple pass through the same logic that checks for friendlies in that area should have done the trick.
 
Last time I played, I noticed my brain bot and Cassidy being VERY careful with their combat shotguns. Not always, but around 75% of the time they chose 2 single shots instead of a burst. That wasn't only about me, they were careful not to hit each other. I wonder if that was a fluke.
 
I rarely got caught in my companion's bursts of fire, it my other companions that were always getting blown apart.

I'd be winning a fight. Been playing, wihtout saving for about twenty minute, having fought long and hard, when Cassidy would open up with the Pancor Jackhammer and Vic would get caught in the blast and explode in a spray of blood and body parts.

Infuriating.

But, I still wouldn't want total control over the NPCs.
 
Oh god i did, numerous times, allways seemed to come from Cassidy aswell. I think he just had it in for my character. I also took some shots from Marcus, I used to get nervous when it came to the mutants turn and he would step up weilding a minigun. He allways seemed to shoot at the person infront of me as though i wasnt even there. However he did reduce Myron to icky peaces once which was a bonus.

Controllable NPC's would take the RPG effect away, takeing away the fact that you are one person set in the world and others are just a mere shadow incomparisant.
Like Tactics, its just like creating 6 characters and playing them all at once.
An enhanced AI system would seem like the best solution, maybe if they had taken more tike to develop FO2 they wouldn't have had any problems with freindly fire and the "Be very carefull not to hit me button" maybe would have actually done somthing.
 
Saint_Proverbius said:
Yeah, that was an AI issue. The code for "Be sure not to hit me" with burst simply didn't work. I'm kind of curious why that didn't work, since the code should know the angles of the burst cone to determine who gets hit. A simple pass through the same logic that checks for friendlies in that area should have done the trick.

Well, you must then remeber that BIS was mostly made up of hack modders and recent high-school graduates stolen from McDonald's, who, when they'd go into some long-winded verbal strategic plan for being promoted to being allowed to put the lettuce onto the tomato and some year be allowed to use the Mcfish fryer, Feargus would hire them on the spot.
 
Reaper said:
I admit that when Sulik or Cassidy killed other members of the party with a burst was annoying

Man, that's annoying, you just killed 20 off the 21 raiders, and Marcus pulls out his minigun and cut's you group in half. The first time that happend to me I shot Marcus on the spot, and then reloaded.
 
Reaper said:
I admit that when Sulik or Cassidy killed other members of the party with a burst was annoying

Your fault, not theirs. It's very, very simple: if you give them burst-fire weapons, you tell them to charge. They pointblank, they burst fire, the enemy is a fine red mist, no one else gets hurt. In my last two fallout games, I did not have single problem with friendly fire. My opponents did, though-- when your NPC's charge, your enemies will fire through each other to hit them. In fact, I am of the opinion that FO2's NPC system was damned near perfect. Those who don't open up combat control deserve to have a few bullets sprayed into the back of their heads.



Poor sulik is bleeding... Why doesn't anyone ever listen?
 
Controllable NPC's are present in Fallout tactics, and hopefully in Fallout 3.
 
Gustav said:
Controllable NPC's are present in Fallout tactics, and hopefully in Fallout 3.

Erm..Did you read the entire thread ? Controllable NPC isn't right since NPC means None Player Character or something like that.
 
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