The Toxic Avenger
First time out of the vault
I think that in fallout three it would be cool if you could switch to one of your NPCS and work on there skills also so that your whole team could be on the same page
APTYP said:Did you know that Fallout originally didn't plan to include any followers until one of the programmers hacked the code to allow it?
Fallout without followers wouldn't be so different from the original as you say it would. They WERE mules and a general pain in the ass, after all.
Except Dogmeat. Because he was a stupid dog.
lilfyffedawg said:Fallout 2 npcs were well made and they were truely useful in combat. I don't know if i could survive without them, and rightly, i dont think i would want to survive without them.
lilfyffedawg said:I don't know if full control over your npcs skill development should be allowed but perhaps the ability to advise them (so pretty much have full control) would make sense.