Converting .BMP's to .FRM's

Celestial

Look, Ma! Two Heads!
I set picture's size to 640x480 and color depth to 256. When I convert the file to .frm and run the game (I'm trying to change the main menu backround) some elements of the picture blink. I tried many converters. Could someone tell me how to convert it so the pic won't blink in the game.
 
I suggest you work with a graphic in TIF format and use FRM Con to convert it. You need a program like photoshop, you also need a copy of the fallout palette in act format.
Start your work as an 8-bit indexed color bitmap; load the graphic you want and paste it into the new graphic, select mode indexed color and load the fallout palette. Before you save your work, select the Color Table option under Image_Mode submenu, check that the fallout palette is loaded, select the first transparent colour with the eyedropper tool and click on the area of your graphic that is to be transparent; finally save your work in TIF format and convert it to FRM. You will notice a great improvement in graphic quality.
 
Know any other, FREE program that can do it? I don't have Photoshop just Photo Editor and it doesn't have the options needed... at least I didn't found them.
 
Celestial said:
Know any other, FREE program that can do it? I don't have Photoshop just Photo Editor and it doesn't have the options needed... at least I didn't found them.


That`s easy, the GIMP

It makes almost everything Photoshop does, and you can use plug-ins from Photoshop too.

I have them both.
 
Hey Celestial,

If the graphics you want to convert are ready I could convert them for you. Just send them to me via e-mail and I should have them ready the next day.
 
Well, thing is, Corpse's directions didn't seem like they involved anything all that unique that would keep Photoshop from using the special "flashy colors" from the Fallout pallette, so I was thinking there must be a special version of the pallette out there he was referring to that solves this problem.

I intend to modify the ACT I've already made from a converted FRM so the indexes for the flashy colors contain pure white (or some other unused color), making Photoshop less likely to use them when matching colors. If someone could tell me which indexes the flashy colors are in, and if there's a better way to make sure they're not used, I'd be very appreciative.

FRM Workshop gives me a "Application failed to initialize properly" error. I understand it needs some dll's from the gigantic .NET Framework download, but the error doesn't mention any missing dll's, so it makes me fear it just doesn't like XP or something. Is this the normal error people got when they ran it without the framework?
 
Nope, I wasn't referring to any special palette; I used an ACT generated by FRM Workshop from the fallout palette. So far I haven't seen any flashy colours in the FRMs I have made, even when I have converted graphics from 256 colour to 8-bit bitmaps which had flashy spots all over them.

And in regards to your problem, you need to install framework for FRM workshop to work; I tried installing just the missing dll and I think I got a similar if not the same error message you got, after I installed framework it worked fine.
 
Windows update is the devil. Just wanted to get the Framework, but it enticed me with what I thought would be updated drivers for my modem, which has always acted a little funny. So I wait 2 hours, get a speech bubble about new network thingamabob's that I should configure, get confused, click the X to close the bubble, which turned out not to be for closing the bubble at all but actually crashing my computer right in the middle of the update, sending everything to hell once I rebooted. Oy.

System restore is your friend. Now, if you'll excuse me, I have a 2 hour download to download a second time. >:/

EDIT: Whoo, apparently not! Windows new it already downloaded. Yay.
 
Anyone know the complete specification for frm files? I think that's what it's called. What data is stored in how many bytes and where?
 
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