Could someone please make this trait?

The Suave Gambler

First time out of the vault
Chance Discovery

Certain unique weapons won't appear in the wasteland, but you gain +%20cnd on all non-unique weapons.

(IE The game randomly chooses 50 to 70 percent of the weapons and only spawns those. The other 50 to 30 percent never spawn)


Mainly because I don't like being able to sell most of these weapons for tons of caps.

Excluding quest uniques, the Alien Blaster, and the Unique BB Gun.
 
The Suave Gambler said:
Chance Discovery

Certain unique weapons won't appear in the wasteland, but you gain +%10cnd on all non-unique weapons.


Mainly because I don't like being able to sell most of these weapons for tons of caps.

Here's a thought...don't pick them up. No one's forcing you to go get them. And If you did want to make this perk I reccomend renaming it the name does not fit the effect.
 
KillgoreKillmore said:
Here's a thought...don't pick them up. No one's forcing you to go get them. And If you did want to make this perk I reccomend renaming it the name does not fit the effect.

Meh, that's like saying "If you don't want to be above level 30, don't go above level 30!" and yet there's still a trait for that.

My suggestion:

Mediocre -

Most unique weapons won't appear in the wasteland, but you gain a 10% damage increase with all non-unique weapons that aren't above 90% health.
 
Before anyone can make such a trait, you have to define what "most unique weapons" or "certain unique weapons" exactly is. The definition is so vague, that nobody knows if it should affect all, none or only the unique grenade machinegun.
 
Lexx said:
Before anyone can make such a trait, you have to define what "most unique weapons" or "certain unique weapons" exactly is. The definition is so vague, that nobody knows if it should affect all, none or only the unique grenade machinegun.

Everything except the unique BB gun, the alien blaster, That Gun, and any weapon awarded in a quest. Everything else would be replaced with its non-unique counterpart.

Edit: The alien blaster is overpowered, but I figured it could stay in since it's Wild Wasteland and because it has limited ammo.
 
Courier said:
Lexx said:
Before anyone can make such a trait, you have to define what "most unique weapons" or "certain unique weapons" exactly is. The definition is so vague, that nobody knows if it should affect all, none or only the unique grenade machinegun.

Everything except the unique BB gun, the alien blaster, That Gun, and any weapon awarded in a quest. Everything else would be replaced with its non-unique counterpart.

Edit: The alien blaster is overpowered, but I figured it could stay in since it's Wild Wasteland and because it has limited ammo.


Thats not what I had in mind. What I had in mind is that the game would throw all the uniques into a hat so to speak and only spawn %50-%70 of them.

Excluding quest unique and the Alien Blaster and unique bb gun.
 
10% CND seems like a very small and almost useless counter point for a trait that removes all the unique weapons, just don't pick them up? unlike leveling up (wich you can't stop until you reach the cap or choose Logan's Loophole) you have a choice wether you pick weapons up or not. Seems like a pretty useless mod to make.
 
Walpknut said:
10% CND seems like a very small and almost useless counter point for a trait that removes all the unique weapons, just don't pick them up? unlike leveling up (wich you can't stop until you reach the cap or choose Logan's Loophole) you have a choice wether you pick weapons up or not. Seems like a pretty useless mod to make.

Good point, updated
 
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