Any tutorials around for that? What i need to know; what resolution should i be working with? What format (PNG, BMP, etc?) and is the scale of the art set in the mapper or does resolution itself decide how big or small it will appear in the game? It also seems FrameAnimator doesn't understand alpha channel at all so how do you set a background color to be transparent and still not having e.g black outlines? Any good tricks? I tried the Options for transparency without much luck, they all made it look quite bad with either black outlines or it didn't remove the background at all. Saving a .png with transparency seems to make the transparency part a pure white, you can kind of getting it to work but with ugly white outlines instead of black. As for adding the art itself. I would first like to play around with adding art (let's say some trees) to the original game. How would i do this? I have the mapper, Dat Explorer, FrameAnimator.. all works fine. Just need to get a grip on exporting properly, then the whole import process which i bet is cumbersome since it's an old engine. Thanks.