critter.lst FRMs question - SOLVED

Discussion in 'Fallout General Modding' started by Zorchar, May 23, 2020.

  1. Zorchar

    Zorchar It Wandered In From the Wastes

    108
    Jun 18, 2018
    Hi guys.

    in art\critter.lst the list looks like this
    What are the numbers after the FRM name? and why somtimes there's a "1" after? I know it has something to do with FRM choice in-game. I added megamod's super mutant FRM to the list to be "maarde,21", like the other super mutants, and the game switches between hit and miss animations. if i change it to "maarde,187" it dosent display any animation while being hit, but still switches the "hit" animation.
     
  2. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    Not 100% sure what the first number is, but I think it has something to do with the aiming screen. Don't know where it takes the data from, though. 11 are humanoids.
    1 means the critter can run.
     
  3. Zorchar

    Zorchar It Wandered In From the Wastes

    108
    Jun 18, 2018
    Thanks.

    Do u happen to know how to switch between "being hit" animation and "evaded" animation? I tried locating the "evaded" animation in the art folder, but couldn't find it. Only found the "being hit" animation(s).
     
  4. Darek

    Darek is currently unavailable

    Jan 7, 2008
    The first number is just the number of the rows in critter list file. As in first row is 0, second row is 1, third is 2 etc.
    But if the critter doesn't have a *NA.FRM you can write a row number for a different critter, and it will take the aiming screen picture from there. hmjmpsna.fra that all human critters use is on row 11 for example.
     
  5. Zorchar

    Zorchar It Wandered In From the Wastes

    108
    Jun 18, 2018
    Thanks @Darek.
    Do u happen to know how to switch between "evade" and "hit" animations? Let's say in metzger's FRM's?
     
  6. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    Rewrite the animation names? What you want to do will not work this way, though.
     
  7. Zorchar

    Zorchar It Wandered In From the Wastes

    108
    Jun 18, 2018
    Which animation names exactly? I can't find the "evade" animations.
    Can u explain why wouldn't it work?
     
  8. Darek

    Darek is currently unavailable

    Jan 7, 2008
    Wouldn't it be better to find out why the animations get switched? Or are they simply misnamed?
    According to this link the dodge frames are *AN.
     
  9. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
  10. Zorchar

    Zorchar It Wandered In From the Wastes

    108
    Jun 18, 2018
    Thanks!!! That is exactly what I wanted. This was indeed the problem btw, AN instead of AO and vice versa. Thank u very much