desolation
First time out of the vault

I want to change some critter proto values to make the criitters more powerful (more hit points and action points), thus making the game more difficcult.
I used a dat extractor and exctracted the contents of master.dat. Then I used the fuck (fallout utility for critter tinkering) to change the critter hit points and action points.
This is what is driving me crazy ....
Take the first creature in the game for example, giant ant in the temple of trials. If I increase the giant ant hit points using the critter tinkering tool, the ant appears WOUNDED already! The critter seems to be wounded by whatever number of hit points I added.
It seems like the hit point values for critters must be stored in more than one place, since the game seems to be aware that the proto changed, yet its CURRENT hit points show the original number specified by the developers.
What am I missing? Can anyone help me out here?
I want to make all of the critters have more hit points and action ppints, because I've played the game so many times that its too easy for me now. Bumping up those stats would at least make for some new challenges in combat.
Has anyone succeeded in increasing critter hit points?
One other relatied question: what is the deal with current and extra HP, its really strange how a giant ant has 18 base hp and -12 extra hp, for a current of 6hp. And if you look at many of the others (more powerful) they tend to have (for example) 40 base and 99 extra (or even 999 extra in some cases). Why is there a hp extra in the first place?
Thanks,
Doug
I used a dat extractor and exctracted the contents of master.dat. Then I used the fuck (fallout utility for critter tinkering) to change the critter hit points and action points.
This is what is driving me crazy ....
Take the first creature in the game for example, giant ant in the temple of trials. If I increase the giant ant hit points using the critter tinkering tool, the ant appears WOUNDED already! The critter seems to be wounded by whatever number of hit points I added.
It seems like the hit point values for critters must be stored in more than one place, since the game seems to be aware that the proto changed, yet its CURRENT hit points show the original number specified by the developers.
What am I missing? Can anyone help me out here?
I want to make all of the critters have more hit points and action ppints, because I've played the game so many times that its too easy for me now. Bumping up those stats would at least make for some new challenges in combat.
Has anyone succeeded in increasing critter hit points?
One other relatied question: what is the deal with current and extra HP, its really strange how a giant ant has 18 base hp and -12 extra hp, for a current of 6hp. And if you look at many of the others (more powerful) they tend to have (for example) 40 base and 99 extra (or even 999 extra in some cases). Why is there a hp extra in the first place?
Thanks,
Doug