Critters and weapons modding

oxidize

It Wandered In From the Wastes
I need to know if I change some weapon in f2wedit, does it apply on all critters that carry that weapon? For example I change Bozar to single shot sniper. Does that mean all critters carrying it will get the new Bozar?
 
oxidize said:
I need to know if I change some weapon in f2wedit, does it apply on all critters that carry that weapon? For example I change Bozar to single shot sniper. Does that mean all critters carrying it will get the new Bozar?

Yup.
 
oxidize said:
I need to know if I change some weapon in f2wedit, does it apply on all critters that carry that weapon? For example I change Bozar to single shot sniper. Does that mean all critters carrying it will get the new Bozar?
Yes, with exception of ammo. If you'll change the ammo type, the critters will be stuck with the old ammo.
 
Sorrow said:
oxidize said:
Yes, with exception of ammo. If you'll change the ammo type, the critters will be stuck with the old ammo.

Are you saying that ammo mods like YAAM work only on your character and not on critters?
 
If you add your new ammo and weapons to specific critters on maps, then those critters will have the new weapons and ammo with the stats you want. That is a pretty tedious task, though. It means going through every critter on every map, finding and deleting the old weapons and ammo and re-adding to them any new spare ammunition and the modified weapon to their inventories.

Critters on random maps are different. They are generated when needed, so they will be using the new weapons and ammo types automatically.
 
MIB88 said:
If you add your new ammo and weapons to specific critters on maps, then those critters will have the new weapons and ammo with the stats you want. That is a pretty tedious task, though. It means going through every critter on every map, finding and deleting the old weapons and ammo and re-adding to them any new spare ammunition and the modified weapon to their inventories.

Critters on random maps are different. They are generated when needed, so they will be using the new weapons and ammo types automatically.

is this done in mapper? how exactly?
 
oxidize said:
MIB88 said:
If you add your new ammo and weapons to specific critters on maps, then those critters will have the new weapons and ammo with the stats you want. That is a pretty tedious task, though. It means going through every critter on every map, finding and deleting the old weapons and ammo and re-adding to them any new spare ammunition and the modified weapon to their inventories.

is this done in mapper? how exactly?

1) Open the map you want in the mapper,
2) press F2 to toggle to critter palette,
3) select the critter you want,
4) press E or EDIT,
5) open the critter's inventory (View Inventory),
6) drop the weapons and ammo much like you would in normal gameplay,
7) close the inventory screen,
8) click Add Inventory,
9) add the weapons and ammo you want,
10) close the screen,
11) close the critter edit screen,
12) press F1 to toggle to items palette,
13) select the weapons and ammo you dropped with the cursor one at a time,
14) click delete to delete the item
15) repeat until all items are deleted

Alternatively, when you've finished step 4, you can click the "Clear Inventory" button to remove ALL items from this critter's inventory, and then you have to add all of what the critter had with the Add Inventory button. So make sure to check what critters have before you delete their stuff :)

You will need to perform the same operations for all containers (bookcases, lockers, etc.). You select containers when you're in the items palette (F1).
 
oxidize said:
Sorrow said:
oxidize said:
Yes, with exception of ammo. If you'll change the ammo type, the critters will be stuck with the old ammo.

Are you saying that ammo mods like YAAM work only on your character and not on critters?
I don't know that mod.

oxidize said:
MIB88 said:
If you add your new ammo and weapons to specific critters on maps, then those critters will have the new weapons and ammo with the stats you want. That is a pretty tedious task, though. It means going through every critter on every map, finding and deleting the old weapons and ammo and re-adding to them any new spare ammunition and the modified weapon to their inventories.

Critters on random maps are different. They are generated when needed, so they will be using the new weapons and ammo types automatically.

is this done in mapper? how exactly?
Yes. You open every map and check if any creature has that weapon and exchange it for the new version so that it would have the right ammo proto.
 
In game I stole some ammo from the critter and ammo is modified like it's suppose to be with the ammo mod I installed.
I know this is a stupid question. How does the armor magically change dm when I steal it?
It's damage mod is 3/2 instead of the original 2/1.
You said that ammo on critters will be normal. I don't get it...
 
oxidize said:
In game I stole some ammo from the critter and ammo is modified like it's suppose to be with the ammo mod I installed.
I know this is a stupid question. How does the armor magically change dm when I steal it?
It's damage mod is 3/2 instead of the original 2/1.
You said that ammo on critters will be normal. I don't get it...
It's because you haven't changed the ammo type, just modified the ammo prototype.

If you'd for example make a mod that changes AK-112 to a Colt Assault Rifle and would have it use .223 ammo instead of 5mm, then you'd have all the unmodified instances of the rifle still loaded with 5mm.
IIRC, there was one case of the P90c SMG (in Vault 15?) loaded with wrong ammo type in Fallout 2. It still shot, but it just looked weird because it would be reloaded with other ammo type.
 
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