O.k, a couple of questions:
A): I made two critters for BGE which are causing troubles. They're huge critters, approximately the size of a deathclaw. The huger one crashes the mapper as soon as I hit f8, the smaller crashes it when I try to attack. I noticed that deathclaws/brahmins and other huge critters "block" a round space of 7 hexes (human sized critters only take one). I double checked everything and came to the conclusion that it's the critter size that crashes the mapper. How can I have a critter to be multi-hex?
(If my explanation isn't that clear, put a brahmin and a human on a map, turn grid on and you'll see what i mean when talking about size...)
B): the new female critter is meant to be used by the player, so the best way to test animations would be an armour giving that appearance. The point is you need to make a proto. I got a look at the original hero protos and found nothing special about them (apart from unedited stats and skills). How can I have the engine use a proto for the player?
Thanks in advance.
A): I made two critters for BGE which are causing troubles. They're huge critters, approximately the size of a deathclaw. The huger one crashes the mapper as soon as I hit f8, the smaller crashes it when I try to attack. I noticed that deathclaws/brahmins and other huge critters "block" a round space of 7 hexes (human sized critters only take one). I double checked everything and came to the conclusion that it's the critter size that crashes the mapper. How can I have a critter to be multi-hex?
(If my explanation isn't that clear, put a brahmin and a human on a map, turn grid on and you'll see what i mean when talking about size...)
B): the new female critter is meant to be used by the player, so the best way to test animations would be an armour giving that appearance. The point is you need to make a proto. I got a look at the original hero protos and found nothing special about them (apart from unedited stats and skills). How can I have the engine use a proto for the player?
Thanks in advance.