industry Standard
Industry Standard
m.:
... It seems that the people with the power to make these movies and television shows just don't "get" Lovecraft.
Collaborative ventures, collaborative COMMERCIAL ventures drift to the safest course, especially when , let's say 3 or more, 13 or more, 23 or more or 33 or more are ""gathered together"". This collective body, this congregation of holy commerce, is only as effective as it's collective mind can function. Command and control most often degenerates into what some call ""the reptilian"' brain. More often a snake, then a turtle, rarely a Darwin biting 'Jurassic' Raptor.
This conservative sub text is to preserve and guarantee the accelerated rate of profit that the entertainment (investment) industry demands. Even the watermarks, the measures of success are hyped.
The smart money,and the trend frenzy information (info-tainment) media rushes to each 'sure thing',
As if ""safe"" always means ""success".
Pardon my dipping into another entertainment venue. We see this "safe - success" in the computer game industry too.
On this forum we gravitate to concur that few in the game industry have a clue ... ,
[no that's not quite the technical term needed]
... few in the game industry appear to have a ''F'ING'' clue on (1) what FO is about, and (2) how 'a' FO could be interpreted into a (real) RPG in this flashy graphic first person,me, me, me, age of self indigence. Apologists for mediocrity can justify their individual gratification in gesticulating their motor skills, but ...
The evidence of these producers' knowledge, and their alleged mastery of the computer game MEDIUM has yet to prove they can 'poot out' a RPG game to match "a" FO.
Perhaps the 'kind-est' , 'cruel-est' cliche would be ""lost in translation"".
Translations between print and video are always risky.
It appears risky to translate one game genre of a specific hardware 'age' to another 'era' of commercial entertainment.
We especially ""feel the pain'' here because we know the difficulty of translating the essence of a game gestated for the 486's of the mid 1990's where 16 megs 'might' be the mother board memory, to the Pentiums and AMD's this day that need a GIG of RAM so XP can 'walk and chew gum' with a 128 meg video. (Is SLI, video akimbo? )
FO is more graphics of the minimal, more DOS in roots and so the game 'could' focus on the traditional RPG elements, the 'text' side of our brain.
The games of ""NOW"" are, ... to return to film/video buzz, are not only 'talkies' but wide screen in Uber technicolor. The audio and visual dominate sides of perception.
Hardly the fertile ground of "structured' intellectual philosophies, or even drama more complex then loot and shoot.
[Insert car crash clip here $$$]
We tend to be, no more drawn into these twitch RPG-wannabe's then we are able to sit through boring, derivative video pageants. The widescreen Sergio Leone westerns that Eastwood 'featured' in are epics. The later american western clones he starred in look ''made for TV''.
[Insert high plains vista here $$$]
We are not so 'hard up' for entertainment these days that we can't do some preemptive, proactive .. editing, culling out the crap. There are lot's of movie reviews these days, and I find, I can see the review and wait for the DVD. In game terms, I can wait for a title to be marked down or be shoveled into the bargain bin.
[Insert tall wrangler galloping into plains vista here $$$]
So ya, it'd be hard to 'get' the essence of Lovecraft without incorporating 'modern' conventions, or rather 'commercial' video conventions. That may look more like, some one else's gothic [twitch - masterbative- immediate-gratification] fantasy [ extrapolation - exploitation] : with elves, fairies, and breasts akimbo.
(Please, 'hold' on the product placement ... no 'mayo' , .. or Marlburro's )
[Insert fade in of sponser's logo over rider and vista here $$$]
4too