Re: Skills and traits
Being able to completely determine what they do and how they do it is ridiculous, though. They're supposed to be people with their own will, their own actions and what they want to become. Not a secondary PC.
What?
That's absolutely ridiculous. Mainly because Perception is part of the main character system, which is already balanced. Perception in its current incarnation is well-balanced. Splitting it up into multiple things makes it completely underpowered.
Plus, why would you need to do this? What is your motivation to change this other than 'I like it this way'.
Also, why? I mean, yes, it could exist as a perk, but there are already several perks like that (and effectively increasing the spead with which those skills increase is incredibly unbalancing.)
Fallout is not a 'party' game. Realy, it isn't. It's about the lone warrior who faces the wastes, and possibly encounters some somewhat like-minded people who may be willing to help him somewhat.DougronofArroyo said:I think there should be more skills and traits, not a whole lot more, but enough to create more diversity in Player characters, and I liked the individual squad member tweaking that was available in Tactics.
Being able to completely determine what they do and how they do it is ridiculous, though. They're supposed to be people with their own will, their own actions and what they want to become. Not a secondary PC.
...Heres an example; Perception could be divided into Awareness (modifies trap recognition, "hearing" enemies in the next room etc.) and Vision (Modifies the obvious visual actions, Sniper, Scouting, chance of special encounters)
What?
That's absolutely ridiculous. Mainly because Perception is part of the main character system, which is already balanced. Perception in its current incarnation is well-balanced. Splitting it up into multiple things makes it completely underpowered.
Plus, why would you need to do this? What is your motivation to change this other than 'I like it this way'.
Why?Toughness should be moved to the Traits section, and not be a perc.
You mean a perk, Skilled is a trait.How about Reasoning; modifying how quickly you build up more intellectual skills like Doctor, Technician (repair) Barter, use of energy weapons, lockpicking, driving, etc. (similar to Skilled, but a trait)
Also, why? I mean, yes, it could exist as a perk, but there are already several perks like that (and effectively increasing the spead with which those skills increase is incredibly unbalancing.)