CVG interviews Pete Hines, part 2

Brother None

This ghoul has seen it all
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The second part of the CVG v Pete Hines is up, and contains absolutely no new info except for the already revealed talk of downloadable content for Fallout.<blockquote>You said during the demo that Fallout 3's game world is smaller than Oblivion's. Was that a conscious decision to make it more focussed?

Hines:
Yeah, for two reasons. First of all, it makes more sense. We're talking about a post-nuclear world. It ought to feel a bit more sparse and less populated than Oblivion where you're talking about the capital province at the height of the empire. It better fits what's going on in the world and in the story.

And then we really just try and find a good fit for, still, really big huge worlds - but just how far should you go before you can find different things to do?

I think we've found a good balance of, big enough that you think, "holy crap this world is huge", but not so far that all you're doing is walking.[/i]</blockquote>Link: Bethesda - thumbscrews applied (no idea what that's referring to, the questions aren't exactly tough) on CVG.
 
A bit more sparse and less populated than Oblivion where you're talking about the capital province at the height of the empire.

... In which the imperial city contains 20 citizens at any given point..
 
yea, i dont think they understand a whole heck of a lot.

fallout 1/2 had huge maps to lend scope that the wastes were really wastes... what does beth do? shrink it horribly. so now the post apoc world isnt mostly wastes anymore? uhhh ok.
 
I suspect there is something in the works of making "added play space" so that if you really loved your Fallout 3 first person shooter experience, you can buy more wasteland to explore.
 
welsh said:
I suspect there is something in the works of making "added play space" so that if you really loved your Fallout 3 first person shooter experience, you can buy more wasteland to explore.

Oh man, that's cruel. :(
 
welsh said:
I suspect there is something in the works of making "added play space" so that if you really loved your Fallout 3 first person shooter experience, you can buy more wasteland to explore.
that goes without saying.

however, that's not the reason why the area is smaller & why they removed oldskool FO maptravel.

either way, i feel that slow crawling over the map as a green marker and occasionally running into something (however trivial) adds far more to the feeling of desolation than walking across the world in first person while fighting stupid ants at every corner.
((warning, overdramatised))
 
I suspect the rules that governed Quake 1 level design still apply. Whenever you're pushing the graphics technology, you have to cut down on complexity and variety of levels and the number of non-player characters in the game.

It's a lot easier to have thousands of people traveling a giant world map if your game is tile-based as opposed to using real 3D space and all the collision, "real precise" pathfinding, etc. calculations that go with it.
 
shihonage said:
It's a lot easier to have thousands of people traveling a giant world map if your game is tile-based as opposed to using real 3D space and all the collision, "real precise" pathfinding, etc. calculations that go with it.

yeah but any city in Assassin's Creed looks more populated ( and alive ) than the capital of Oblivion...
 
Yes, but of course you have to factor in the fact that Assassin's Creed is actually a good game. ^_^
 
generalissimofurioso said:
He also thinks that it should be mandatory for everybody in the world to be fitted with microchips at birth...

Hence there is a reason why you should doubt his "prowess".

I'm unsure what placing chips in people has to do with his knowledge of games, but it is true that he's not exactly the end-all be-all of gaming. His opinion is about as relevant as that of the next internet gaming journalist, which at the end of the day means that people of like tastes read his stuff and nod in seeing their opinions affirmed.

Eh, that's gaming journalism for you, a search for a journalist whose opinion you can respect.
 
DarkLegacy said:
Tim Absath disagrees with you. :P
Actually he doesn't. Everything he says pretty much lines up with what I think of Assassin's Creed, actually. Many things are outstanding, but there's too much repetition (eavesdrop, pickpocket, beat a guy up, assassinate guy in the middle of a crowd, rinse and repeat), the flag collecting makes little sense, why the hell can't you ever go inside most any of the buildings, etc.

I said it's a good game, not a Super-Stupendously-Awesome-Game-of-All-Time (tm). :P
 
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