Fallout is one of the cRPGs which was known for trying to bring the p&p world unto the video screen as closely as could be. Our good old friend Chris Avellone points out in an article about D&D, P&P and cRPG on computerandvideogames.com that this same philosphy sounded true in the design of Van Buren:<blockquote>"We've used pen-and-paper role-playing to test out new computer game systems, as well as characters and area designs," says Chris. "Here at Obsidian, we role-played through the opening stages of Neverwinter Nights 2 to test the flow of the game.
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In Interplay's Fallout 3, for example (A project that was sadly never completed - Ed), about a quarter of the areas and quests ended up being sparked by character actions and 'wouldn't it be neat if...' moments that arose during pen and paper playtests."</blockquote>Link: How Dungeon & Dragons shaped the modern videogame on CVG
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In Interplay's Fallout 3, for example (A project that was sadly never completed - Ed), about a quarter of the areas and quests ended up being sparked by character actions and 'wouldn't it be neat if...' moments that arose during pen and paper playtests."</blockquote>Link: How Dungeon & Dragons shaped the modern videogame on CVG