stargelman said:
I'd think you got the answer right there. I'd say you assume too much. And you should either shake off that shroud of paranoia or get yourself burried in it.
Uh, yeah...it's paranoid to be concerned over a title, considering the last title was a load of shit that we were lied to and fed, the one before that had little semblence to Fallout's universe and wasn't that good in its genre, and the one before that BIS almost skullfucked with a number of stupid easter eggs.
Then it's also paranoia to be concerned what a new development house will do with a title, considering that almost every title that has switched hands and teams tends to be changed to suit the tastes of the development house and not towards the integrity of the game. This also happens a lot when the marketing dept is allowed to do more than think of clever shit to put on a box, and some utter fuckwit in management gives them design control. You know, kind of like what happened with F
![Razz :P :P](/../../xencustomimages/smilies/icon_razz.gif)
OS.
Oh, and it's also paranoia to be concerned with the direction given what other things they've said in the past and have allowed other media sources to print, only to half clarify it later.
Yep, no reason to be uh, "paranoid", though I do find most of the above to be a little more than worrying if people are to expect a Fallout
sequel. That is the operative word here, and either history can get another footnote and Fallout joins Ultima, or the title is treated with respect.
Certainly turn-based combat limits your audience to a small number
Quite possibly the most stupid comment I've heard this year and last, and I have quite a collection.
No wonder the American development market is primarily shit on consoles (except for sports games, and then take a look at the chumps at EA get abused for that). They try to pretend the Japanese don't exist. Then they also try to insult the intelligence of PC owners by trying to make it sound that actions games are the future of the PC market based upon sales figures. Sorry, but Square managed to become successful after their studio was about to close down. All it took was a game that was brilliant and didn't suffer for fanservice, which is what is hurting the later ones. Oh, and that was with turn-based gameplay, when most of the gameplay on consoles of that time was action games.
I hate it when people use sales figures as some kind of reasoning. Yes, Diablo sold well, mainly because it did cater to the lowest common denominator. Fallout has been fucked over already for the lowest common denominator and we have seen that failure. Lowest common denominator works well for action and simplistic titles, not for games with known complexity and gameplay depth.
What the hell, some people probably DO need to shoot themselves in both foot to know the gun is loaded. When someone else grabs the smoking gun and starts to take aim after the last person handed it off with a hole through both feet, then it tends to paint a fairly clear picture. Apparently, Fallout is a semi-automatic, and a lot of people just can't resist playing Russian Roulette with it.