Daggerfall - Free Download

I d/led it at like 300kbs from their site (which is pretty slow for me since I average like.. 3mbs usually) I've never played Daggerfall myself but I heard its the best one by far. I enjoyed parts of morrowwind, I tried playing oblivion but.. ugh I basically escaped from the prison and uninstalled. Thankfully I hadn't bought it just borrowed it from someone.
 
I'm surprised by all the love for morrowind in this thread. I played the game but just couldn't get into it at all. Mostly due to leveling. I felt like I had to constantly jump/cast unneeded spells to make sure i got any points.
 
SimpleMinded said:
I'm surprised by all the love for morrowind in this thread. I played the game but just couldn't get into it at all. Mostly due to leveling. I felt like I had to constantly jump/cast unneeded spells to make sure i got any points.

The levelling in MW seemed odd to me at first, but when you just play the game you want to, you'll level appropriately.
 
The best part about this release is seeing the already saturated amount of threads asking how to get the game running inflate astronomically.
 
There is guide up at Beth forum, try ed it out and worked like charm. There are few additional hints that DosBox guide didn't have so Id recommend using that. Oh and a little tip to people who just came out of Privateers' Hold, travel to The Rusty Ogre Lodge. There is single tavern, named "The White Goblin". If you save your game within and reload, there will be daedric weapons in all of these chests upstairs, regardless of your character level. But be redy to high tail it out as soon as you hear the familiar mantra Halt! HALT!HALT!!!!
 
Even if this game is out of this world, I don't think I could play it today. Call me shallow but I just can't get past how old it feels and looks.
 
maximaz said:
Even if this game is out of this world, I don't think I could play it today. Call me shallow but I just can't get past how old it feels and looks.

MOAR GRAPHIX!!

:roll:

Your loss friend.
 
GreyViper said:
There is guide up at Beth forum, try ed it out and worked like charm. There are few additional hints that DosBox guide didn't have so Id recommend using that. Oh and a little tip to people who just came out of Privateers' Hold, travel to The Rusty Ogre Lodge. There is single tavern, named "The White Goblin". If you save your game within and reload, there will be daedric weapons in all of these chests upstairs, regardless of your character level. But be redy to high tail it out as soon as you hear the familiar mantra Halt! HALT!HALT!!!!

Oh yeah! I remember that, but I usually choose to be given an ebony dagger at the beginning of the game (with those questions and stuff) so I'm pretty much set for early in the game.

Here's another nifty thing that I do. When creating a custom class I always choose High Elf as my race. High Elves are naturally immune to paralysis, which is great because you don't want to be sitting there paralyzed as a spider bites you to death. Anyway, in the custom class menu the modifiers are buggy (the whole game is pretty buggy), so it will let you choose a Critical Weakness to Paralysis even if you are already immune. Choose that for one of your disadvantages and you'll be able to choose better advantages with your skill advancement staying relatively toward average.

Here's my usual custom class advantages/disadvantages:
Immunity to Shock
Immunity to Disease
Regenerate health in darkness
Increased magery 3x Int in Spell Points
Forbidden weaponry Missile weapon (I find bows to be pretty useless)
Low tolerance to poison (out of all my years playing this, since 1996, I have only been poisoned once or twice)
Critical Weakness to Paralysis (doesn't matter, High Elves are already immune :D )
Forbidden armor type Leather (completely useless, you'll find some plate armor really early in the game, like in the dungeon you start out in)
 
The graphics don't really bother me. They're blocky but not intolerable. A bigger problem is that the enormous game world is mostly empty and repetative. What's the point of being able to walk every step of the way in the wilderness from point A to point B when there's nothing in between? Combat is okay, but it becomes much too easy once you figure out how it works. I stand facing my enemy and time my swing so it reaches its apogee at the same moment my enemy enters melee range, then I back up. Now I almost never get hit. I started a new game as a Redguard wizard using only staff as a weapon. I find I end up being a melee fighter anyway. I've made it to level 11 easily without wearing any armor. None. Just a robe and some boots.

This is not to say I don't like the game, because I do. For it's age it holds up remarkably well. I think the concept is sound, but the things I would change to improve it seem to be the opposite of the things Bethesda did with the sequels, at least from what I've read (reducing the number of skills?). Which brings me to another point: Daggerfall is nothing like Fallout. They might both be considered RPGs, but that's where the similarity ends. Playing Daggerfall emphasizes how inappropriate it was to take Fallout and turn it into this kind of game.

I'm going to keep playing for now. I may restart again as my original Argonian, but try using no magic at all. I haven't found much to like about the magic system. It seems to be full of exploitable errors in implementation.

The best part of the game for me has been the huge dungeons. Although they don't seem to have much logic or functionality to their layout, at least they're big enough and confusing enough and unforgiving enough to get lost in, which is nice. Of course the Recall spell kind of destroys their full danger potential, but you don't have to use it.
 
rcorporon said:
maximaz said:
Even if this game is out of this world, I don't think I could play it today. Call me shallow but I just can't get past how old it feels and looks.

MOAR GRAPHIX!!

:roll:

Your loss friend.

I'm not just talking about the graphics. I still play older games. It's hard to explain, I just couldnt do it.
 
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