I want to fine tune my combatdamag script,who can tell me the formula of vanilla and what each separate value does ,for instance what does armor value do?i over looked this when writing my script
Weapon: base_dmg - weapon base damage (Random (min, max) damage) Ammo modificators: DT_mod1 - Damage Treshold modificator 1 DT_mod2 - Damage Treshold modificator 1 DR_mod- Damage Resistance modificator Armor modificators: DT - Damage Treshold DR - Damage Resistance SIMPLE formula is: dmg_result = [base_dmg * (DT_mod1/DT_mod2) - DT] - [base_dmg * (DT_mod1/DT_mod2) - DT] * [DR + DR_mod] where: if [base_dmg * (DT_mod1/DT_mod2) - DT] < 0 then [base_dmg * (DT_mod1/DT_mod2) - DT] = 0 if [DR + DR_mod] <0 then [DR + DR_mod] = 0 if [DR + DR_mod] >1 then [DR + DR_mod] =1 Example: weapon Pistol 10mm with base damage 5-12, so for example random damage is base_dmg = 11 Ammo JHP 2/1 +25%: DT_mod1 = 2 DT_mod2 = 1 DR_mod = 25% = 0.25 Armor is Metal Armor 4/30% DT = 4 DR = 30% = 0.30 calculations: [base_dmg * (DT_mod1/DT_mod2) - DT] = 11 * (2/1) - 4 = 18 [DR + DR_mod] = 0.30 + 0.25 = 0.55 dmg_result = 18 - 18 * 0.55 = 18 - 9 = 9; (value 18 * 0.55 is truncated, not rounded)
Maybe something here will help - http://www.nma-fallout.com/threads/f2-damage-calculation-change-a-fix-v3-by-my-count.200361/ NovaRain also knows quite a bit about the damage formula.