deathclaw phsyiology

welsh

Junkmaster
Now I know that this has been discussed before and I recall some discussion of this in Fallout 1 and Fallout 2.

Think of this like an earlier discussion on what the "look and feel" of Fallout should be and why modern weapons don't work.

Since there is some confusion out there, I thought it might be wise thing if someone (Rosh?) gave us all a bit of the back story of Deathclaws. Where do they come from? Why they exist? Why they don't have hair? And why they don't tell jokes?
 
welsh said:
Since there is some confusion out there, I thought it might be wise thing if someone (Rosh?) gave us all a bit of the back story of Deathclaws. Where do they come from? Why they exist? Why they don't have hair? And why they don't tell jokes?

I feel I must ask, have you played fallout 1 or fallout 2?
 
According to some data in Fo2, they are Jackson's Chameleons. That is kind of debatable, since that might not have been something Cain and crew or anyone in the original design put in.

That being said, they are still clearly reptilian and predator/carnivore in nature, meant to be one of the more terrifying aspects of the wasteland and a by-product of the war. They come from the FEV research facility that can be explored in Fo1 (one of the better places in the game, I have to say), and escaped at some time to spread around (but really not that far and seemed to keep to generally warm/dark areas). Much more than that I'm not going to give away and spoil unless I really need to.

Why they made them talking in Fo2 and especially FOT, I will have no idea. Pretty much ruined their impact upon the setting when they were usually first met between the Blades and the Gunrunners.
 
Talking I can understand. Chemically enchanced evolution rate + harsh conditions will do that to any creature. But when you see a huge reptilian creature with teeth as long as your hand and claws as big as your torso, you don't stop for a quick chat over tea and cookies.


BTW: Hi Rosh, Brio, Axel, anyone else I know.
 
Somehow it does not seem reptilian..more like a mammal. Though it does lay eggs. (Wouldn't want one of those baby deathclaws tear up my utero..)
 
I really don't see harsh conditions having a factor to speech ability, even with the FEV. I believe the FEV is just meant to enhance what's already there, but just spontaneously give things would be a bit farfetched. Could be wrong about that, but in Fo1 they were pretty much kill first and kill some more later. Not quite the signs of a species with developed thought, I'd say.

Besides, their predatorial nature would really preclude any chance of being able to learn human speech. Any mutations occuring would be more inclined to evolve in that direction, given that if they could kill things better, their ability to survive would be much greater.

As for being more mammalian, even the gait resembles something more reptilian than mammalian.
 
I found the talking Deathclaws a little hard to take at first. The doctor at Vault 13 mentions that they talk like parrots, just mimicing speech they hear (no vocal cords). I think that fact was supposed to suggest that the FEV wasn't the direct casue on their ability to speak, but that it was a simple by-product of the enhanced intelligence. Either way, a tad to sci-fi for the nice grounded, post-nuclear setting of Fallout (except for all the futuristic technology, which should of course be around because the war didn't happen till the mid-21st century - 2040s I think. But the hi-tech stuff should be rare -power-armour etc.)
 
Ghetto Goose said:
Talking I can understand. Chemically enchanced evolution rate + harsh conditions will do that to any creature. But when you see a huge reptilian creature with teeth as long as your hand and claws as big as your torso, you don't stop for a quick chat over tea and cookies.


BTW: Hi Rosh, Brio, Axel, anyone else I know.

Welcome GG 8)
 
Aren't things like deathclaws,radscorpions and pig rats pretty much impossible? How many giant fucked up animals are running around in Japan anyway? Oh that's right, zero.
But than again i'm not even close to being an expert on the subject so ignore me if i come across as a dick.
 
No, you are perfectly correct. Discussing the realism of a totally unrealistic creature seems a tad stupid. However, details are the heart of a good setting, hence the continual search for knowledge.
 
Django said:
Aren't things like deathclaws,radscorpions and pig rats pretty much impossible? How many giant fucked up animals are running around in Japan anyway?

This shows a basic misunderstanding of the Fallout setting.

Super-mutants and deathclaws alike were NOT, I repeat, NOT the result of radiation. They were results of genetic experimentation, and that's not only possible, we could probably do it right now, if we felt like it. But fortunately humanity isn't insane...yet.

Our current knowledge of DNA is incredible and, with that, our ability to manipulate races is getting scary. And don't forget that a war situation is the biggest stimulation to creativity there is (for instance, the Dutch Golden Age was during the 80-year war with spain, the atomic bomb was created during WW2, etc. etc.)

Pig rats and radscorpions are another case altogether and actually less likely than supermutants and deathclaws, however strange that may sound.

The chances of any creature becoming monstrously large because of atomic war is slim at best. In fact, the chance of most mammels surviving the fallout from high-air detonations in an atomic war are next to none, and the survivers will probably NOT mutate because of background radiation, but rather develop agressive forms of cancer and die horribly half a year or so after the war.

But heck, the survival and mutation of creatures into things like ghouls and pigrats is unlikely, but necessary for a post-apocalyptic setting. And you could explain it partially.

If the nuclear war, for instance, had a lower intensity than would be likely (i.e. not all nuclear weapons were used), it's likely that large portions of the population would survive (as Turdigson puts it in Dr Strangelove "We would triumph with minimum losses, 10 to 20 million at best).

Afterwards, about 90% of the survivors would die from background radiation, not only human life forms, but all life forms that are not immune to radiation (all mammals, basically, and most other animals and plants). The survivors might have the necessary genes to survive or, more likely, mutate and adapt.

Remember that the reason the Enclave hates humanity so much is because they're "mutants". That's not only likely, it must be so, because mutation, even the slightest that only change someone genotype and not fenotype, is necessary to survive the massive and constant bombardments of what would most likely be background gamma-radiation and some active uber-deadly alpha-radiation and beta-radiation.

Hmmm.
 
Good point.

I forgot those big bastards wer genetic creations rather than mutations. They are incredibly likely given a little more research and funding put into genetic engineering.
 
Thank you Kharn I must admit i have only recently started playing the fallout games, after a 2 year hiatus, and forgot about the origins of the deathclaw being genetic and not a result of constant radiation bombardment.
:oops:
my only real rebuttal is um...you spelled mammal wrong. so there!
 
Django said:
Thank you Kharn I must admit i have only recently started playing the fallout games, after a 2 year hiatus, and forgot about the origins of the deathclaw being genetic and not a result of constant radiation bombardment.
:oops:
my only real rebuttal is um...you spelled mammal wrong. so there!

Well....uh..."fallout" should be spelled with a capital F!

And I'm not English, so there.

Bah, and no need to be embarassed about not knowing everything about the Fallout universe. Only insane people do, like Rosh.
 
Hehe. Insane Rosh (sorry, one must occasionally indulge in childish pleasures, like laughing at Rosh). He does seem to know an unhealthy amount of stuff about the Fallout Universe. He is very, very, very protective of it.

Still can't say I'm not impressed with his encyclopeidic knowledge, even though he used it slap me down unpleasantly on the Tactics story discussion.
 
Kharn said:
Bah, and no need to be embarassed about not knowing everything about the Fallout universe. Only insane people do, like Rosh.

Well, I may be insane, but I'm not stupid. The definition of which would be entering an argument whilst completely naive of the subject matter at hand in a near entirety.
 
One interesting thing is that sharks mysteriously almost can't get cancer somehow and that scientist are trying to find the gene responsible for that to embroid it in human DNA, that would make a Fallout scenario possible. (so for nuclear terrorists, could you please wait for a while..)

And besides that, my life is so interesting that I was watching a national geographic, and guess, there is a sheep-sized guinni pig that could easily mutate into a rat-god after a nuclear war! (so could Ratty and Ozrat, I won't forget you guys, at your chambers in the Toxic Cave secret entrance)
 
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