I'm talking about enemies running like cowards even though their health is full, and they can shoot, and aren't crippled. Is there a condition in the AI that makes them do this if your AC is insanely high, or if they miss a lot, or if they witness a lot of their mates dying? I'm asking because I think I may have broken the game (which would be bad) or discovered a feature I didn't know about (which would be awesome). To clarify, I've modded Psycho to give 40 AC instead of 50% DR. I've also modded Melee Damage to apply to your Minimum damage as well as maximum. My character takes a dose of Psycho and gets an AC of 65. He has 10 Strength, the Heavy Handed trait and the Bonus HtH Damage perk, so he's able to clock out one of Metzger's slavers in just three punches with a pair of Spiked Knuckles (totaling 13-15 dmg pr hit against Leather Armor). I've got Sulik with a Sledgehammer who does about the same damage as me (but only one swing per turn). And I've got the Jinxed trait. Since I have such a high AC the Slavers miss a lot, and because of Jinxed they tend to drop their weapon or lose their ammo when that happens. I kill one of them every round, and Sulik runs around like a berserker. At first they all gang up on me like normal, but after two or three rounds something interesting happens: The slavers further inside the building suddenly lose their shit and start running away from me, even though they have full health and ammo. Am I really that badass, or have I fucked something up with mods? EDIT: This does not happen if I don't take the Psycho. Maybe the enemies won't attack unless their hit chance is above a certain level?