deus ex - worth it?

welsh

Junkmaster
Recently I was browsing in a game store and I came across Deus Ex at a reasonable price. I remember someone recommending it but I never picked it up.

Anyone play it? Is it worth trying?
 
I liked it. It was quite diffirent, and disappointing near the end, to short.....but a highly emmersing world, think Minority Report with those huge machines from the Terminator. Alot of love went into it, from the voice acting, to some of the effects.......frankly, if your PC is good enough, or you have an XBOX, I would go for it.
 
I loved the first game. One of my favorite computer games of all time.

Buy it, you'll enjoy it I'm sure. It's hard though.

Haven't played the second one...Azzy says bad things...so...
 
The first is an outstanding game, you should pick it up if it's cheap.
 
If you hate FPS's don't pick it up because that's pretty much all it is. It's a great game though - good story, great setting and atmosphere, RPG-like skill system, and just plain old fun.
 
the first game was great, and definitly pick it up.


However, the second game killed the skill system, and made it un-realisticly hard. Being able to kill in one shot the the head is too easy, so lets make it take 3! Great logic
 
DarkPoet said:
the first game was great, and definitly pick it up.


However, the second game killed the skill system, and made it un-realisticly hard. Being able to kill in one shot the the head is too easy, so lets make it take 3! Great logic

The first also suffered with this, depending on your personal skill level with weapons, and against certain enemies like MIB's.
 
As to the first poster, I say go with it. It has problems, no doubt. Some skills and augmentations are near useless (I personally dislike the concept that ballistic weapons cause more damage the more I spend skill points in it; I'm not too keen on the concept that my bullets are gaining strength :? neither do I like the fact that my heavy weapons instantly lose their weight because I train in them). Multiple paths trough levels are more often than not unimaginative or vent-centric. Your decision making doesn't change the game in any important way except on the very last level (yes, decision-making is that canned). Enemy AI is usually hit and miss. Your actions don't really matter much to others unless you're dealing with scripted actions. Clues to get past certain things, like keypads and computers are usually easy to understand for yourself, and easier to find lying around. There are also some other elements which are contrived, such as finding a merchant of sorts selling items, killing him, and realizing that he doesn't have anything of what he was selling on his corpse. The game loses its initial gripping feel somewhere at the middle of it, it just feels Ion Storm just wanted to give us more levels in which to try out cool gameplay gimmicks without realizing it starts to drag unnecessarily. Dialogue is good, but most of the times, you just have to read it, as the dialogues are mostly automatic and dependant of whatever you do (or don't) in the past. It doesn't allow for a good implementation of selecting dialogue lines. The story sometimes even suffers with this.

Still, the voice-acting is actually good in some cases (though truth be told, its flat out mediocre in othes). Stealth is somewhat well-implemented, and it's quite possible to end the game without killing more than 3 people (and there are ways to even avoid killing them by use of weapons, too). If you invest in combat, it can also be rewarding. Weapon mods allow to improve weapons (increases in range, recoil suppression or scope mountings are some examples). Some of the game's moments are interesting, and AI barks are sometimes hilarious. The ability to handle defense systems is good, along with hacking ATMs. The world is well crafted. One of the better elements of the game, and perhaps because of itself, the worst, is that you can gather much information from browsing computer files and message boards, or even from reading datapads, which helps build the gameworld; problem is, you can't really do a damn thing about most of what you read, specially things that affect UNATCO. In fact, one example would be finding out about a target you are instructed to eliminate, yet, when someone mentions him to JC, he acts as if he's never heard of him.

To keep it short, it sucks as an RPG. It succeds in being an FPS, if you invest some time in weapon skills. As a FPS/RPG hybrid, it works.
 
FPS with a lot of traditional RPG elements (stats, quests, inventory system, dialog trees) and a novel approach to storytelling. None of that is great, but put together, they make one of the most notable shooters in gaming history. I definitely recommend you to get it.
 
Didnt play it much, but it was a pretty good game. Basically its like what the others have said, the whole is greater than the sum of its parts. If it interests you, go for it.
 
APTYP said:
FPS with a lot of traditional RPG elements (stats, quests, inventory system, dialog trees) and a novel approach to storytelling.

I'm curious - novel approach to storytelling in what way?
 
Pretty linear, but there are different paths. Three different endings, but you don't have to play through the whole game to see them all, just the end part.
 
The story itself is linear, but you can approach the many levels in various fashions depending on your playing style. However, there are quite a few moments throughout the game where you have to take decisions that feel important (morally speaking) - one of the game's strong points -.

I thought the voice acting was very good (which is just as well since the French translation varies from dreadful to dreadful and inaccurate).

I finished the game twice, once with brute force and once with a more stealthy approach, but I did find myself using almost the same weapons both times, which was rather disappointing. I never felt that the designers were running short of ideas, there's always something new to spark your interest.

The graphics are adequate (and it runs at maximum resolution on my 1.8GHz Athlon with 256Mb of RAM - a pretty rare occurence -), and so are the sound effects, but I can't remember a single musical theme apart from the main one.

I've played through part of it six or seven times. Vivat Deus Ex!
 
Dove said:
Pretty linear, but there are different paths. Three different endings, but you don't have to play through the whole game to see them all, just the end part.

I think thats one of my main gripes with it. It would've been much better to have your actions mold the outcome of it, to the point of having different levels. The concept of actually keep playing on UNATCO's side would have made the game better - coupled with a near end possibility of choosing one of the two other "factions" (Tracer Tong or Illuminati). But the end result, besides limiting, actually feels worse because of the possibility of just working for the 3 sides then deciding who to join.

KurganFr said:
I thought the voice acting was very good (which is just as well since the French translation varies from dreadful to dreadful and inaccurate).

I only have two words to add to that: Hong Kong.
 
Role-Player said:
It would've been much better to have your actions mold the outcome of it, to the point of having different levels.

I agree that the first time I played through the game I occasionally felt frustrated at being channelled through the story, but if you accept that constraint there are many decision points throughout the game that give a sense of freedom.

I found the voices in Hong Kong more amusing than annoying, but that's probably just me.
 
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