Deus Ex

Discussion in 'General Gaming and Hardware Forum' started by rcorporon, Apr 5, 2011.

  1. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    first person and cover system can work. As long it is fluid and intuitive. But that requires quite some work.
  2. Cimmerian Nights

    Cimmerian Nights So Old I'm Losing Radiation Signs

    Aug 20, 2004
    Warren Spector went on a sick run there when he pumped out System Shock 2, Thiefs and Deus Ex. He was on fire.

    Time to let Romero/Ion Storm off the hook. The lasting appeal of Deus Ex far outweighs the fleeting distaste of Daikatana.
  3. rcorporon

    rcorporon So Old I'm Losing Radiation Signs

    Jan 31, 2008
    Daikatana can never really be redeemed... although Epic Mickey was awesome too.
  4. Ninjerk

    Ninjerk First time out of the vault

    Nov 8, 2008
    As hard of a time as I have making this argument (because I'm a big MGS fan mainly), I really don't feel like cheating is fun. I prefer to trade safety for situational awareness instead of having the omniscient god camera hovering over my back so I can't get hurt.

    It's probably a big reason why I like Bad Company 2 so much: you're never really safe.
  5. Mad Max RW

    Mad Max RW Mildly Dipped

    Jan 12, 2004
    Warren Spector and John Romero worked at two separate Ion Storm studios and neither had much to do with the other. The one in Dallas was Romero's whacked out game developer playground where they got very little done besides dick around with Daikatana and somehow finish Anachronox. Then it closed. Spector and his team worked at the Austin studio where they redeemed the Ion Storm name but blew it a few years later with Invisible War, then just barely got Thief 3 out before closing their doors as well.
  6. Cimmerian Nights

    Cimmerian Nights So Old I'm Losing Radiation Signs

    Aug 20, 2004
    Yeah, I don't mean to give Romero credit for Deus Ex, only so far as he probably greenlighted it, and for all Ion Storm's notorious faults, their strength was in giving developers a wide berth. As opposed to the intrusive corporate model that seems the norm today. (and I'm sure this will be self evident in the difference you'll see between Deus Ex to IW to DX3.

    But the other side of that coin is that a wide berth gets you over-budget, over-schedule, over-hyped, over-indulgent games like Daikatana...
  7. TheRatKing

    TheRatKing Vault Dweller

    Oct 7, 2008
    Ah, Dues Ex.

    Another game I keep going back to.
    I loved all the parts of the game where I felt like I was actually immersed, Hong Kong being a major standout.

    My favorite pastime involved shooting the silenced pistol at pigeons in the market.
  8. .Pixote.

    .Pixote. Antediluvian as Feck

    Sep 14, 2009
    When I play Deus Ex, and considering I've played it at least 10 times, I like to challenge myself...therefore the game must be played on hard setting, and the kills done by the knife only, no other weapons - (Grenades for the bots). I tried playing the sequel, but gave up after 1 hour, who knows I might give it another try, one day...
  9. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    Heh, I always try to use as less lethal force as possible. That's why my main weapon is that cattle prod thingy. Also because you are more or less silent with it and the enemies don't notice you that fast.

    I think it's super interesting. As soon as a game offers me the possibilitie of not killing my enemies, I am always trying to go this way.
  10. KarmaPolice

    KarmaPolice It Wandered In From the Wastes

    May 5, 2010
    Ah, one of the few games where the sneaky bastard had an edge over what I now call 'CoD' style. That, and you never seemed to have enough ammo. It's so full of useless flavour info I found it quite tasty.

    I just fear it's gonna be mutated into a cyberpunk CoD.

    (Note - I don't actually don't have anything against CoD. It's just that I have played enough online to know that 90% of the players are running around randomly shooting off assult rifiles - no tactics, little accuracy. Quite a few games I have played recenly seem to have become little more than Rambo-style bulletfests)

    Invisible War is quite good. I'd give it another crack, if you have a spare few hours and have it lying around. I'm currently re-playing all my old(er) PC games 'cause I finally have a computer which can handle it at the max specs...
  11. Cimmerian Nights

    Cimmerian Nights So Old I'm Losing Radiation Signs

    Aug 20, 2004
    I wouldn't go that far, more like marginally playable. Expectations were way too high for IW, but the hype machine is responsible for that.
    I too dusted it off recently, never finished more than a few hours before. IW isn't horrible, but it's typical of what happens mechanically to consolize a game, that let's face it, was pretty light on the RPG elements to being with. It's very... clunky too. Which, it pisses me off if you try to make a better mainstream shooter at the expense of RPG elements, but can't even do that well.
    They did nail the setting and factions pretty well though, I'll give them that. Not as well realized as the first, but there was some pretty meaty cyberpunk fodder in there. I love the idea of NG Resonance, that's right out of Gibson's Idoru.

    If you held a gun to my head I'd recommend The Nameless Mod over IW. Great mod, if you can get over all the in-jokes.
  12. Alphadrop

    Alphadrop A right proper chap.

    Aug 21, 2008
    Unless you try running it with a dual core processor without a throttle program. :V
  13. Ninjerk

    Ninjerk First time out of the vault

    Nov 8, 2008
    More Gears of War than Call of Duty, I think.
  14. Phil the Nuka-Cola Dude

    Phil the Nuka-Cola Dude Sonny, I Watched the Vault Bein' Built!

    Jul 9, 2004
    You don't need any kind of cpu throttling program. Running it on a single core works just fine in that department.

    Getting it to properly display ultra high resolutions on the other hand takes some hex editing.
  15. DJS4000

    DJS4000 First time out of the vault

    Oct 10, 2008
    so apparently a playable prebuilt version of deus ex 3 has been leaked, featuring about one third or so of the final product. from what i have read from people who played it i gather that the game might actually be good and true to the original. that keeps my hopes up!
  16. Xellos

    Xellos Where'd That 6th Toe Come From?

    Feb 10, 2006
    Funny enough, this "leak" seems to be on purpose, as devs are encouraging people to play it and share their opinions on the official forums. IMO it's even better than making normal beta tests, because probably only hardened fans of the series spent their time and energy to discover and obtain this leaked copy and their opinion is most valuable for the publishers.
  17. SmartCheetah

    SmartCheetah It Wandered In From the Wastes

    Feb 23, 2009
    Yeah. They don't even bother in deleting leaked gameplay videos from youtube. That's pretty cool from their side.
  18. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    I am pretty sure it's because the game / leak gets lots of praise from all sides.

    Funny though, in the players start inventory is a pretty good silenced sniper rifle, where in the description is written **pre-order only** or something like that. Wonder if this will boost their pre-orders now (additionally to the positive feedback boost, that might happen now).

    I've pre-ordered now too, by the way. :P But not because of the weapon.
  19. sea

    sea Vault Senior Citizen

    Oct 5, 2009
    The biggest issue with Invisible War for me was how goddamn flat and uninspired the whole game was. Everything about it felt clunky, half-finished forced and uninspired - poor combat with some of the weirdest shooter gameplay I've ever played, level design that was boxy and repetitive despite spanning the entire globe (this only improved slightly late in the game), really awkward character animation where everyone looks like a mannequin, low-quality overly-compressed audio that makes everything sound muddy, some of the most emotionless, awful voice acting I have ever heard, an annoying dipshit protagonist (female Alex is better by trading annoyance for boringness), side-quests which don't feel realistically integrated into the world and story (coffee wars? seriously?).

    Invisible War takes almost 80% of its running time to get to the point where it feels like it's even aspiring to be a Deus Ex game, and by then it's too late. The faction warfare is interesting and serves as a neat commentary on human nature (their one-dimensionality isn't there out of a lack of development, it's a statement about how flimsy and trivial many of our deepest beliefs are), but ultimately doesn't really go anywhere, and the game suffers from a severe case of meandering, with no clear villain and poor pacing. The somewhat freeform style to actually progressing through the different story segments is nice, but again, let down by just how little it tries to make me care about anyone involved - they're all a bunch of annoying idiots, and it's not until the endgame that you even vaguely get the chance to deal with them accordingly.

    Lots of good ideas in Invisible War, and some of the dumbed down skill and inventory stuff didn't bother me as much as I thought it would, but it was just so badly executed overall that it's hard for me to consider it even a "good, but flawed" game like some do. It's just mediocre and even outright bad at times.
  20. DJS4000

    DJS4000 First time out of the vault

    Oct 10, 2008
    same here. had my doubts after the colossal fuck-up that was IW, but after reading up on some comments (by trusted sources) about the leak i just placed my pre-order for the augmented edition. besides, can't argue wih 39€.