Hey people, i'll spend my 100th post on something special. I'll share something with you.
I know self promotion is against the rules, but this is a non-profit (self)educational free source project and i'm just asking for some consolation here, in the gaming community it's opinions i trust and respect.
[/asskissing].
5 years ago, when i was still a noob unemployed programmer, and SDL wasn't still around, i decided to tutor myself on OpenGL and 3d programming, so i made this little FPP3D arkanoid clone: GLoid.
Nothing much, 4 levels on top of some turorial graphics and sound engines.
Years passed, i got a job and got involved in other projects, and i couldnt really figure out how to port it to linux with MESA (it was my goal at the time) so i abandoned it.
a couple of years ago i started designing levels again for fun. then later i discovered SDL, which looks interesting, easier, and more complete than MESA, and i'm intrigued to study it.
do you think it's worth the trouble to totally convert my game to SDL and add more levels? or is it a tottally retarted project and i should sink my rare, precious spare time into something better?
oh and please dont flame me for converting a classic top-down 2d game to FPP3D. i didnt do it for the money like some other guys i know.
edit: alec just had a moment of clarity
I know self promotion is against the rules, but this is a non-profit (self)educational free source project and i'm just asking for some consolation here, in the gaming community it's opinions i trust and respect.
[/asskissing].
5 years ago, when i was still a noob unemployed programmer, and SDL wasn't still around, i decided to tutor myself on OpenGL and 3d programming, so i made this little FPP3D arkanoid clone: GLoid.
Nothing much, 4 levels on top of some turorial graphics and sound engines.
Years passed, i got a job and got involved in other projects, and i couldnt really figure out how to port it to linux with MESA (it was my goal at the time) so i abandoned it.
a couple of years ago i started designing levels again for fun. then later i discovered SDL, which looks interesting, easier, and more complete than MESA, and i'm intrigued to study it.
do you think it's worth the trouble to totally convert my game to SDL and add more levels? or is it a tottally retarted project and i should sink my rare, precious spare time into something better?
oh and please dont flame me for converting a classic top-down 2d game to FPP3D. i didnt do it for the money like some other guys i know.
edit: alec just had a moment of clarity