Dieselpunk Aircarft

Mossed Neuronn

First time out of the vault
Good morning, folks!

While ago had some fun working on 3d assets for an MMO that features Dieselpunk / Teslapunk aircraft. Although the game still have no title, the developer who asked me to do the models was kind enough to allow to upload the renders.
Just thought these renders may be interesting for NMA audience.

Here they are:









 
I'd definitely opt for the third one. Very cool. Overall, they all remind me a bit of Minmatar tech from EVE Online, which is never a bad thing.

I thought for a second that the fourth and fifth images showed a variant of the first plane with some kind of bomber or cargo carrier retrofitting, until I realized it was just sitting on a servicing platform. :lol: (Call me crazy, but the plane I thought I saw looked pretty good to me, too).
 
Yamu, thank you, glad you like it!

Yeah, I used kinda similar material for the platform, so they look as a single piece. My bad :3
Also, yes, EVE was a one of the sources for inspiration.


Just finished renders for one more airplane:



 
Sweet. I like the second set you just posted a lot better than the first. I'm not a fan of the geometrical shapes used in the first set, the aircrafts don't look very streamlined/aerodynamic. Totally love the adjustments for vertical take-off and the colour scheme of the 2nd set. :ok:
 
This new one is definitely the best of the lot. I can easily picture an alternate WWII air battle with these things swarming out of some impractically awesome carrier blimp somewhere over the channel.
 
You're relying way too much on those hovering props, which defeat the purpose of being shaped like an aircraft with wings. Why not focus on whacky powerplants or prop arrangements?
 
Thank you for the feedback, guys!

alec, Yamu, I agree, this latest one looks much nicer than previous ones. It's fun to look at something that you were very proud of at the time you've done it; but when you see it with fresh (and better, more experienced) eyes, you do understand the mistakes. The frustrating thing sometimes is that you cannot understand how to fix or avoid them next time, though.
I actually was very glad with this one: http://moss.oldmindgames.com/wp-content/uploads/airplane_2_render1.png back then, but now (even after not so much time) it looks pretty mediocre for me. Cannot wait when I'll look at this one: http://moss.oldmindgames.com/wp-content/uploads/airplane_3_m_render_01.png like that.

Warhawk, I'm really sorry, but I'm not sure if I fully understood your post (yes, my English is far from the best...). But if you are about these VTOL units, then it was one of the key requirements for these models. I actually like this restriction, since it forced to come out with some not standard shapes on some of the concepts. But, of course, at the point of logic these airplanes may look strange. I hope, I answered your question.
 
Well VTOL is one thing but if every design is using the exact same VTOL engines and layout, even when they're shaped like fighter planes from WWII, it rubs me the wrong way. It's mostly that last one as the culprit: There's literally no need for that shape. Realism may not be your goal, but anyone who knows anything about fighter aircraft will question the utility of messing up a good Spitfire with those bulky fans. VTOL on a fighter should only be as a utility, since you're sacrificing other things like weight, fuel consumption, mechanical reliability, and in this case aerodynamics and therefore speed. That very plane without those fans would do far better than its counterpart in everything except landing vertically. This is all because you gave it 'wings'. The other designs above are excusable, because you have a zeppelin and a ship that doesn't have obvious wings or "lifting surfaces." Not so with that last one.

Take the Yak-141 for example:

yakovlev-yak-141-2.jpg


The engines that lift it use the main engine in back which tilts, and small engines inside the fuselage up front. Its wings are clean and smooth. Even though this VTOL system eats up room inside the jet, it still relies on speed and wings to fly, and fly efficiently.

TL;DR - If you insist on using a "normal looking plane design" that has wings, a tail, and so on, then find more creative ways of giving it VTOL power.

There are plenty of examples to draw inspiration from. For instance, landing the plane on its back and taking off/landing with its nose in the air, having the engines that push it pivot to direct thrust downwards, and having engines within the body of the plane that can give it vertical thrust at any time.
 
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