Different Unarmed Attack Statistics

GrimReaper

First time out of the vault
Hi everyone!

My question is: What are the statistics for different unarmed attack? For instance, jab, haymaker, snap kick, hip kick, power kick etc.

I read the fallout 2 1.02 patch that they changed the jab so it was now only +3 damage & +10% critical chance.

With this information I send interplay an e-mail (after searching the entire web) and the answer I get is: They are all the same, just colorful names!
Excuse me, but in that case... what stupid moron would use the hip kick that takes 7 AP instead of the snap kick or whatever?? :oops:

No offense to interplay support, but If you dont know the answer at least dont lie!!! :evil:

What I really want out of this is a complete list of all unarmed attacks & their different statistics.

Best regards, GrimReaper
 
I have the Vault-Tec Lab Journal right here;

Primary punch attacks:

Strong Punch:
Effect: +3 damage
AP Cost: 3
Requires: Unarmed 55%, Agility 6

Hammer Punch:
Effect: +5 damage, +5% critical chance
AP Cost: 3
Requires: Unarmed 75%, Agility 6, Strength 5, Level 6

Haymaker:
Effect: +7 damage, +15% critical chance
AP Cost: 3
Requires: Unarmed 100%, Agility 7, Strength 5, Level 9

Secondary punch attacks:

Jab:
Effect: +5 damage, +5% critical chance
AP Cost: 6
Requires: Unarmed 75%, Agility 7, Strength 5, Level 5

Palm strike:
Effect: +7 damage, +20% critical chance, armour piercing
AP Cost: 6
Requires: Unarmed 115%, Agility 7, Strength 5, Level 12

Piercing strike:
Effect: +10 damage, +40% critical chance, armour piercing
AP Cost: 8
Requires: Unarmed 130%, Agility 7, Strength 5, Level 15

Primary Kick attacks:

Strong kick:
Effect: +5 damage
AP Cost: 4
Requires: Unarmed 40%, Agility 6

Snap kick:
Effect: +7 damage
AP Cost: 4
Requires: Unarmed 60%, Agility 6, Level 6

Power kick:
Effect: +9 damage, +5% critical chance
AP Cost: 4
Requires: Unarmed 80%, Agility 6, Strength 5, Level 9

Secondary kick attacks:

Hip kick:
Effect: +7 damage
AP Cost: 7
Requires: Unarmed 60%, Agility 7, Strength 6, Level 6

Hook kick:
Effect: +9 damage, +10% critical chance, armour piercing
AP Cost: 7
Requires: Unarmed 100%, Agility 7, Strength 6, Level 12

Piercing kick:
Effect: +12 damage, +50% critical chance, armour piercing
AP Cost: 9
Requires: Unarmed 125%, Agility 8, Strength 6, Level 15

Got it?
 
it is in the manual.
and that means that you dont have the manual.
and that means that you have a pirat copy of the game, shame on you.

fallut 2 is a game that is worth paying for
 
Actually a lot of people don't have a manual with their copies of Fallout games. I bought both Fallout and Fallout 2 in the dual jewel case. What most people don't realize until they either monkey around the CD or come to sites like these is that the manual is on the CD hiding in a dark corner.
 
What would i do whiteout the valt-tec survival guide, i take it whit me everywhere (ore i used to when i had just bought the game)
 
Yeah exactly... I DID buy fallout & fallout 2, (also bad mistake fallout tactics).

I actually managed to find the manual at last, but thank you anyway!!!
 
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