On the face of it, that question seems obscene. But hear me out. I've NEVER, EVER liked the Science! in Fallout. The Dead World aeseticfills me with rage because look at Pripiyat. Just look at it. So I want a much green world to rumble in, and in that respect modders have already done this for me. However, so many OTHER features that would fit in so well in Fallout setting are lacking in well Fallout 4.
Here's what Fallout 4 has going for it, mechanically, over Skyrim:
1. Gunplay
2. Slightly smarter AI
3. Grenade throwing
4. Power Armor
5. Iron sights
6. Pre-war assets
Here's what Skyrim has going for it as a base for a Fallout mod:
1. No dialouge wheel
2. A perk sysem that can be expanded
3. Bows and arrows
4. Shelids and Blocking
5. Daul wielding
6. A special ability slot using the Z-key
7. Build in mounts
8. An mutiple effect crafting system in it's alchemy.
9. The Heartfire crafting system (for restoring pre-war towns)
10. Many of it's buildings could work as post-war, pre-industiral buildings
11. A plethora of real animals
12. A lot of harvestable plants that could compliment the meager offerings the tato and razorgrain.
I've been replaying Skyrim to check out Helgen Reborn and lets be frank, even without the Dragon shouts or the werewolf mechanics or the ability to become a vampire or using any magic whatsoever, SKyrim is much, much MUCH more mecahnically interesting than Fallout 4. It's not even close.
Don't get me wrong, I like the Power Armor mechanics, but they aren't neccessary for a Fallout experince. I wouldn't be talking about ditching Fallout 4's assets completely, only make a Tale of Two Wastelands style retrofitting of Fallout 4's BSAs into Skyrim and using it's assets, mostly the maps, to build a new game.
Look, I have no ability to mod, but I'm thinking seriously that if you want to do something like Casadia, Skyrim might be the better game to do it in than Fallout 4. It's got to be easier to build a iron sights mechanic for Skyrim than build the skills and perks back into Fallout 4, and I know this because someone did build iron sights for Fallout 3.
So what doi you think?
Here's what Fallout 4 has going for it, mechanically, over Skyrim:
1. Gunplay
2. Slightly smarter AI
3. Grenade throwing
4. Power Armor
5. Iron sights
6. Pre-war assets
Here's what Skyrim has going for it as a base for a Fallout mod:
1. No dialouge wheel
2. A perk sysem that can be expanded
3. Bows and arrows
4. Shelids and Blocking
5. Daul wielding
6. A special ability slot using the Z-key
7. Build in mounts
8. An mutiple effect crafting system in it's alchemy.
9. The Heartfire crafting system (for restoring pre-war towns)
10. Many of it's buildings could work as post-war, pre-industiral buildings
11. A plethora of real animals
12. A lot of harvestable plants that could compliment the meager offerings the tato and razorgrain.
I've been replaying Skyrim to check out Helgen Reborn and lets be frank, even without the Dragon shouts or the werewolf mechanics or the ability to become a vampire or using any magic whatsoever, SKyrim is much, much MUCH more mecahnically interesting than Fallout 4. It's not even close.
Don't get me wrong, I like the Power Armor mechanics, but they aren't neccessary for a Fallout experince. I wouldn't be talking about ditching Fallout 4's assets completely, only make a Tale of Two Wastelands style retrofitting of Fallout 4's BSAs into Skyrim and using it's assets, mostly the maps, to build a new game.
Look, I have no ability to mod, but I'm thinking seriously that if you want to do something like Casadia, Skyrim might be the better game to do it in than Fallout 4. It's got to be easier to build a iron sights mechanic for Skyrim than build the skills and perks back into Fallout 4, and I know this because someone did build iron sights for Fallout 3.
So what doi you think?