Divinity original sin 2

Multiplayer coop part seems a bit iffy to me still(one player can screw the entire group up by being a dick, or by complete accident, also in many cases after one person is done talking to someone another player can talk through the same dialogue).

One of the main points of the multiplayer in this one is that you can screw with each other, though. So it's definitely intentional. You are playing your character with your own agenda. As for being able to go through the same dialogue, that is probably because of different characters being able to get different results in conversations based on tags. Would be kinda boring if you got locked out of quests and information only because you initiated dialogue with the wrong character.
 
One of the main points of the multiplayer in this one is that you can screw with each other, though. So it's definitely intentional. You are playing your character with your own agenda. As for being able to go through the same dialogue, that is probably because of different characters being able to get different results in conversations based on tags. Would be kinda boring if you got locked out of quests and information only because you initiated dialogue with the wrong character.
is it complete failure ala morrowind or just wild card thing ala new vegas like if we kill all named npc?
 
is it complete failure ala morrowind or just wild card thing ala new vegas like if we kill all named npc?

I have no idea how it actually works, as I've barely touched the game let alone played in co-op. But I definitely doubt that you can actually ruin the game into complete failure for each other. It's actually one thing I'm very excited about seeing how it will work.

ChristopherOdd is playing the game in co-op with a friend of his if you're curious:


I've only watched the first couple of episodes as I don't want to spoil more than that. But there are a couple of occasions where things don't go very smoothly because of them roleplaying and making their own decisions.
 
They say it won't prevent you from finishing the game, but what else is there if one person decides to suddenly just make every faction encountered hostile ruining the game completely? of course there is saving and loading.

The thing is initiating the dialogue with the wrong character is hardly an issue if they had done something similar to how Baldurs Gate approached this, by having the dialogue options include the most suited person/suited tag for each choice engaging it as a party(when everyone is present) rather than having to follow the host. There are pros and cons, the thing is hypothetically if you talk with a character by accident that would lets say in almost every scenario lead to making that NPC hostile then the others affiliation to that specific NPC wont matter at all. There are plenty of cases where you can talk someone down from being hostile, then another party member comes up to them re-engages them in dialogue then says things to make them go hostile.

Right now you also got the abuse of when there is a dialogue and its set so that it will end in combat no matter what the three others can kill him while the other one still is talking to whatever NPC allowing for easy kill(obviously a bug, then again the game will have alot of NPCs and encounters).

This is still Early Access and Early Alpha, and I am just stating the issues that are there right now(not that I would ever play with random people on the released game anyway).

I still love this game even as it is, as I've mentioned Ive played through it quite a few times doing things in alot of different ways(already gotten my moneys worth as I've spent more time one the first playthrough than I've spent on many other less engaging RPGs on their playthroughs).

Besides LOTS of things that are still to be implemented for final release, all the other chapters on release, undead hero, chatting with your companions in SP, 2 skill trees, more skills, more traits etc Game Master mode, modding tools. so YEAH. :)
 
They say it won't prevent you from finishing the game, but what else is there if one person decides to suddenly just make every faction encountered hostile ruining the game completely? of course there is saving and loading.

You choose who you play with. Play with someone who isn't going to try to ruin the game for you. Some mistakes here and there will only be fun, especially if you're really into roleplaying your characters. But if both (or all 3 or 4) of you are mainly interested in completing the game, I don't see what the problem is.

The thing is initiating the dialogue with the wrong character is hardly an issue if they had done something similar to how Baldurs Gate approached this, by having the dialogue options include the most suited person/suited tag for each choice engaging it as a party(when everyone is present) rather than having to follow the host. There are pros and cons, the thing is hypothetically if you talk with a character by accident that would lets say in almost every scenario lead to making that NPC hostile then the others affiliation to that specific NPC wont matter at all. There are plenty of cases where you can talk someone down from being hostile, then another party member comes up to them re-engages them in dialogue then says things to make them go hostile.

In pretty much any other party-based rpg I'd agree, but in this one it's a bit more complicated. If you play with others, or even if you play alone, you can have characters far away from each other. There's no guarantee everyone will be close enough to take part in the dialogue. So it would be kind of weird having everyone's options available no matter how close they are to the character talking. I get your point, I'm just saying I think they've made it this way because it makes the most sense. There are still obvious points of no return, such as starting combat. And as I said above, if you don't want to play with someone shitting on your game and messing up your decisions, then simply don't.

But you're right, it's still in EA and things might change.
 
I already did state that I would not play with random people on the released game, but there is way too much that can happen on accident even in SP playing with party characters and NPCs with the current approach.

Besides playing in coop kinda means you are playing towards "play as a group" not as an individual, hence you talk in groups you rely on them to overcome as a group.
Then again I could comment against the "makes sense" part that XP is shared on quests and kills across the map even though it was only one person doing it(in the current system this does not make sense as the group as a whole didn't do anything), you heal a character even if the entire party is right beside the one doing the healing, the healing person gets an unlock of being gratituded, while others gets "someone healed me!".

considering every action reflects upon the group in almost every case it doesn't in about 70% of conversations, in which one NPC won't talk to player 1 anymore due to something being said(or perhaps race, race can be overcome by letting someone else talk to them) but considering player 1 said something and everything else reflects on the group, player 2 shouldn't be able to come in and say hey I want to help you, then completes the quest, and everyone gets XP for completing it(makes sense?)).
choices and consequences seems to apply to a 75/25% when it comes to conversations due to this.

Edit:
Of course if Game Master would be something like you would be doing in a PnP then all of these issues for me are to be considered solved in its own right.
 
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I loved Divinity OS 1, so i am looking forward to this, but i won't play untill the full release.
 
Well, looks like Divinity: OS 2 is going nuts with multiplayer with the GM mode:


Interesting concept but I wonder if it is possible to convince 4 people to get the game, learn how to DM in a short period of time and then, set up a campaign shortly afterwards.

A good DM could make it work though (or salvage something with it):
 
Looks like there is a set release date now:

14 September 2017
If this game turns out to be great, it will be sharing the spot for best game of 2017 with Persona 5.

Oh and here is the GM Mode demo with Matt Mercer as edited by Larian:
 
Apologies for the double-post but in light of Divinity: Original Sin 2's upcoming release, I thought I ought to post something for the thread:


 
So anyone got to play Divinity: OS 2 yet? Any thoughts?

(I don't have any since I can't afford the game yet).
 
I'm getting the dosh the 18th and there's a chance that not even then. I do feel a bit guilty for watching all of the EA but eh, I DID jump in the hype train a week ago.
 
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