Do you like the trailer, All comments welcome. Remember this is in pre ahplah and I only have a crappy computer !
np, there should be a smooth function in the land editor. Hills break up the scene, so they are pretty crucial.Thanks for the reply. Yeah I've left it in this state for a awhile for people to play ect. I've done plently more work since then. Yes I will add to the landscape the only trouble is i'm not that great at making hills ect but i'll have a good go. It might not be proper hills ect but lust bumps ect.
But yeah , thanks for the response
np, there should be a smooth function in the land editor. Hills break up the scene, so they are pretty crucial.
It's going to fuck with your placed buildings but if you want your mod to rock, that's a good start.
Also, I haven't tested it so I am only going by images, Did you generate LOD? I know Someguy2000 knows how to do it for NV.
When you start raising and lowing the land you want it to feel natural, smoothing the edges can make it seem like this, but doing this will also break up tessellation and repetition. It depends on how deep you want to go into world design but you can do some cool things with land. Like how I was mentioning where the blast was, well, if there is a hill or if it is a valley, did the natural land protect the buildings? Did thy parts crumble down the hill? Was someone there when it happened? When did it happen? Who where they? Do you have any flora around the rubble houses and buildings? how many? Are they indigenous to that area? Do the locals use these plants? What do they use them for? What do the people do there? What do they eat?
I can go on, but don't know if I should.
Is it actually playable with quest and dialogue or are you just toying with map making?
Call me a pessimist, but after 10+ years of modding, I know that a project will fail if you care for graphics first and expect the rest to get done later. :>
First target always has to be making the game(s main story) playable from the beginning to the end. Brush out the gameworld as bare bones as possible. Do not work on any other maps or graphics or quests and dialogues before that is done. If you fail right here, you'll save yourself a tremendous amount of time.