Does melee characters stand any chanse against deathclaws?

Discussion in 'Fallout: New Vegas Gameplay & Tech' started by Tokk, Nov 2, 2010.

  1. DForge

    DForge Look, Ma! Two Heads!

    343
    Jul 29, 2006
    The problem of VATSing near groups of fast enemies is that each attack takes some time. For example for each VATS punch you throw, enemies advance a few steps. Which means you will get killed FAST. The only way so far I found (without taking a truckload of chems each battle) is to run sideways or backwards (depending on the enemy) attacking constantly, but there are certain enemies (feral ghouls) that have a "charge" attack that WILL hit you EVEN if you are running backwards with light armor AND travel light perk. It does around 50 points of damage so if you meet 4-5 reavers at once (like at Old Nuclear Test site), they will kill you again and again :(

    I used everything I could there, except chems, since I wanted to prove to myself it's doable without them. pushy, ballistic fist, Oh Baby, chainsaw, cattle prod... none of those worked. They just rush you running 200 km/h and do those charge moves that take half of your life. I have sincerely no clue how to deal with them with a melee weapon except stealth boy and sneak hit criticals or chemming myself up.

    I got tired eventually and blow their heads with a sniper rifle one after another. Was like a walk in the park.
     
  2. DasCryborg

    DasCryborg It Wandered In From the Wastes

    103
    Nov 2, 2010
    I never seem to have as much a problem as you do DForge with Melee but then again you say you can free snipe cazadors and They are too much of a pain in the ass for me to snipe so I just run in and beat the group of 5 to death. It is very Dangerous as they swarm easily but there are plenty of ways to get one to pull at a time if need be.
     
  3. DForge

    DForge Look, Ma! Two Heads!

    343
    Jul 29, 2006
    Actually, I found out it's EASIER to dodge them with HEAVY armor and lower attack speed when you're running backwards. Idk, when you are faster they start their "running attack" animation closer to you and always hit. When you're slower, they seem to miss with it. With heavy armor I just pounded them till they dropped. Sidestepping also worked better.