NMLevesque
Commie Ghost
Lately it seems that people have latch onto the idea of "rpg elements", to characterize rpgs. They say that games with levels up and skill trees, that offer customization are rpgs. I thought rpgs allowed players to decide what their role is, not just at a character selection screen but during the game. Whereas games that decide who you are, and especially that don't let you define who you are beyond that do not qualify. I think the prevalence of false choices is what has made this so confusing for people. It's style to some, rather than substance. So much so that the general idea of a roleplaying game has become one where 'you play a role'. As though that didn't include basically every game ever made. Oh look I'm Pacman, I'm playing the role of Pacman...great. As opposed to a game where you create/choose your role. Which is why I would prefer if rpgs were called rcgs instead. There's less room for confusion. Do you create and/or choose your role, or are you just playing one?
Mass Effect is a low degree rpg because you get a few options for your backstory (e.g spacer, sole survivor, engineer), and get meaningful--albeit binary choices to make along the way. You are always Shepard, you are always a soldier (by any other name, and sometimes a double soldier), you are always trying to save the galaxy. Fallout let you create and choose your role quite thoroughly. Fo4 makes you a soldier or a lawyer, married with a son that you care about, and the build system is a one size fits all character generator--that if given enough time makes every character identical beyond their look. Your only real options beyond 'yes/sarcastic yes' are 'no I don't want to do this part of the game' and 'I'm going to cross you' (murder time)...
Mass Effect is a low degree rpg because you get a few options for your backstory (e.g spacer, sole survivor, engineer), and get meaningful--albeit binary choices to make along the way. You are always Shepard, you are always a soldier (by any other name, and sometimes a double soldier), you are always trying to save the galaxy. Fallout let you create and choose your role quite thoroughly. Fo4 makes you a soldier or a lawyer, married with a son that you care about, and the build system is a one size fits all character generator--that if given enough time makes every character identical beyond their look. Your only real options beyond 'yes/sarcastic yes' are 'no I don't want to do this part of the game' and 'I'm going to cross you' (murder time)...