radnan said:
as for doom 4 - first realistic thoughts would be:
- a next tech game
Doom 3 had revolutionary graphics. Unless they pull a crysis-killing engine out of their asses, expecting that again isn't realistic. I doubt they'd touch anything crysis-level with a ten foot pole, as we've all seen how badly crysis' sales suffered because of the retarded system requirements.
- wide open spaces of mars terrain over which you travel via some sort of vehicles, battle out huge monsters and travel from base to base
I can't envision player-driven vehicles ever being in doom, it just doesn't fit with the series.
- with wide open spaces prolly comes numerous enemies - swarms and stuff while bases will be as crammed as ever
Sounds like Serious Sam to me. I doubt we'll be seeing huge areas that aren't populated by an equally huge bosses in D4. I can't see huge swarms of enemies either.
In my opinion, Doom 3 had an excellent implementation of the story. It gave hardcore shooter fans enough motivation through cutscenes to stave off the impression that they were just mindlessly running through corridors.
At the same time, it gave players who wanted more from the story exactly that: by absolutely carpeting every level with audiologs (system shock) which allowed players several different viewpoints of what had happened, and quite a bit of backstory on all of the crew members.
Story wasn't spoon fed to the player by bottlenecking levels into forced npc interaction (half life). It was all laid out for you, and you could pick through it at your leisure.
The series isn't exactly renowned for its realism. D3 took it to a very acceptable level as far as enemy damage was concerned. Taking it up another notch wouldn't really be fun. I can't see myself wanting to play Operation Flashpoint where russians are replaced by flying skull demons and imps.
- open terrain multiplayer with deathmatch & capture the flag
That would be nice, although I'd much rather have a solid single-player game that left the multiplayer to
real MP games, instead of half-assing it in both departments (crysis).