There's a new website on the net, and it's the home of Ground Zero - a postnuclear mod in the making for Doom 3. The site was launched some time ago, and now it's been updated with their first open prototype which is available for download. There are a number of screenshots on the site already, and you can go and witness them, but I won't post them here since you'd probably laugh, and it's not nice to laugh since the team have been showing steady progress since August last year.<blockquote><center>
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The (currently quite gray and threadbare) town of Springhill has been inhabited by evil radioactive bandits, and you must clear it out with nothing but your trusty sidearm, flashlight, and fists!
In our first public play test you will get a glimpse of the "step-based" combat system we're developing, as well as the method for crafting Ground Zero's environments. We even managed to sneak in some new music from composer Blaise Douros. Please be sure to read over the included manual (located in the plug-in folder) which should answer most immediate questions, as well as the known bugs document for various code and graphic errata. Keep in mind that this is a VERY early release and only scratches the surface of our final vision.
This is the first of many public releases we'll do over the course of development. We would like to keep the public in the loop throughout production, so please come by the forums to leave feedback, suggestions, questions, or even to discuss problems that have come up in your own projects. We feel that collaboration and open doors are important in cultivating a strong mod community and innovative game design in general.</blockquote>Note: This mod has nothing in common with the Ground Zero strategy game or Ground Zero Team, the creators of Forlorn World.
Link: Ground Zero
Spotted at FalloutNow!
The (currently quite gray and threadbare) town of Springhill has been inhabited by evil radioactive bandits, and you must clear it out with nothing but your trusty sidearm, flashlight, and fists!
In our first public play test you will get a glimpse of the "step-based" combat system we're developing, as well as the method for crafting Ground Zero's environments. We even managed to sneak in some new music from composer Blaise Douros. Please be sure to read over the included manual (located in the plug-in folder) which should answer most immediate questions, as well as the known bugs document for various code and graphic errata. Keep in mind that this is a VERY early release and only scratches the surface of our final vision.
This is the first of many public releases we'll do over the course of development. We would like to keep the public in the loop throughout production, so please come by the forums to leave feedback, suggestions, questions, or even to discuss problems that have come up in your own projects. We feel that collaboration and open doors are important in cultivating a strong mod community and innovative game design in general.</blockquote>Note: This mod has nothing in common with the Ground Zero strategy game or Ground Zero Team, the creators of Forlorn World.
Link: Ground Zero
Spotted at FalloutNow!