GameBanshee, in honour of Planescape:Torment's upcoming 6th birthday, decided to revamp their PS:T subsite and launch two interviews with two PS:T developers we're also pretty familiar with; Chris Avellone and Dan Spitzley.
The interview is an interesting read on the details surrounding the early days of Black Isle Studio (and the naming of the studio) and the being pulled back and forth between PS:T and Fallout (2). Spitzley reveals he was responsible for the infamous Short Round treasure hunter from Broken Hills (as well as unspecified other characters).
Link: MCA interview on PS:T on Gamebanshee
Link: Dan Spitzley interview on PS:T on Gamebanshee
The interview is an interesting read on the details surrounding the early days of Black Isle Studio (and the naming of the studio) and the being pulled back and forth between PS:T and Fallout (2). Spitzley reveals he was responsible for the infamous Short Round treasure hunter from Broken Hills (as well as unspecified other characters).
Link: MCA interview on PS:T on Gamebanshee
Link: Dan Spitzley interview on PS:T on Gamebanshee