E3 interview with Todd Howard on Gametrailers

Given part of their target audience they are likely trying to give people a reason to go looking around the world, and as long as said items are very hard to find then I agree with the idea behind it.
 
Per said:
"I spotted #17 in a gutter when diving from the Washington Monument"

I would love to jump into a wagon full of straw.. I mean zombie guts.. Erm, Dogmeat's in the game.
 
Leaked developement footage, NOT E3 footage

Well,

I have been waiting for FALLOUT3 for ten years now. I tried to post some reasonable objections to Bethesda's handling of FALLOUT3, but I got banned from their boards. So I had no choice, but to gain stolen footage from inside Bethesda, and expose them for what they really are.

Leaked developement footage of FALLOUT3 ---> http://www.youtube.com/watch?v=6fAc-rt_1xM
 
Bobbleheads are the way forward. They're more immersive than lame books.

Seriously though, I wonder how the hell Bethesda is gonna explain that one. "Bobblehead of +1 PE: this bobblehead was created by the mystical glowing ghouls. It's magical aura gives it's owner increased awareness". Oh wait, they dropped text descriptions too.
 
Finally, Todd said that the Enclave is a "shadow government" and not the actual government. Not that i'm looking forward to the game or anything, but I'm happy when I hear they have something right at all.
 
terebikun said:
Uh, books are in, guys.
That has been made clear, the the complaints are about the alternative bobble head method of state raising where books and very rare items should be the only way to do that. I would have preferred if they had thinks that weren't obviously state boosts, like maybe finding a set of super-advanced contact lenses that boost your perception. That would serve the same exploration encouragement goals and maintain the integrity of the game world.
 
They perfectly match the entire decapitating teddy bears and radioactive squirrels on a stick ensemble.
 
nearly every newer footage shows todd picking up a book, reading it and this raising his sneak skill by 1. (chinese combat book or something. sneaky little bastards... even managed to drop their books on another continent after the nuckular war!)
 
It's called "Chinese Army Spec Ops Training Manual" and it's red. Get it? Get it? :roll:

As somebody else mentioned it earlier, it's in pinyin. Apparently, the main character is a radiation-resistant polyglot who wears hats and kicks ass. What's not to like?
 
Personaly, I liked the surgical method of stat raising from Fallout2. It makes raising stats seem like much more of an "earned reward" and also carried the theme of human experimentation and "science" ...rather than just finding a "magic bobblehead"
 
otoh, if skills are maxed out by 100(as in morrowind, forgot how it was in oblivion) , a raise by 1 does not make it too unbalanced. to take in some achievement system (the 20 teddybears) can play out well, i guess.
 
Ugh.. I hate when stat boosters are thrown out like candy at a parade.

Example: Arcanum

I love that game, in matter of fact, it's the only game I'm currently playing. But I forgot one thing that really erked me: How many stat boosters there was and how broken they are. You could increase your skills even though you didn't meet the minimum stat requirement with your base stats, but you were wearing items that boosted your stats to the required level. There were blessings from altars and random NPCs, and if you paid tribute to the gods in order, it would give you a game-breaking boost to most of your stats. Also, finding the items to boost your stats was easy. Hell, a lot of them were sold in shops for a paltry sum of coins.

By level 25 you become an unstoppable force that level 45-50s can't handle. And that's how I believe Fallout 3 is going to shape up, but on a much worse scale. Kind of like... Oh, what's that game? Oblivion.

Fuck SPECIAL, it's time to get medieval.. Erm, Post-Apocalyptic on some asses.
 
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