v0.6.2:
- moved to latest sfall with new engine features (a lot of refactoring, something might broke)
- improved quality of trap explosion effects and spike trap kill animation
- fixed duplicate trap kill EXP bonuses and kill counter increments
- incendiary projectile weapons now inflict fire damage to secondary targets too
- strong single-shot energy weapons now spend more than 1 cell round for each shot
- slightly lowered armor piercing values for some ammo types
- reverted speed of travel through mountains to vanilla level (was lowered at some point, now I don't think this was a good idea)
- all hotkeys (crafting menu, set trap, party orders) now work without delays (you don't have to press and hold them now)
- you can now close crafting menu with Escape key
- added option to delay Hakunin dreams somewhat
- nerfed double-barrel shotguns: when duplet mode is installed (which is off by default now), vanilla base damage will be used;
still higher damage when duplet mode is disabled
- added optional AP requirement when using more than 2 drug items from inventory during combat
- added Traps and Barter skill books to the game
- doors to a bunch of loot at Bishop's club are better protected
- removed perk "Bonus rate of fire"
- no more free loot at Dr. Johnson (his stock is hidden just like any other merchant and he keeps an eye on his room)
- implemented robust code that fixes invalid ammo counts and calibers for all map objects (on first map enter)
- expanded melee (throwing, unarmed) combat by adding 4 new mid-game weapons (some craftable, some buyable, some can be found in the world)
- rebalanced some random encounters a bit (mainly to avoid instagib encounters in early game) and fixed several occasions of people unable to use their weapons (due to lack of animation)
- added more powerful shotgun shells to craft
- changed weapon destroy script - it works only for weapons listed in the INI (there were exclusion list before) and weapon destruction is shown in the message log