No problem, you already have a to do list and goals, I just had some ideas to bring more balance around some perks. At the top of my head :
Instead of the insane luck based boost, what I think :
- an accuracy bonus on the head and eye shots with ranged weapons
- a tougher perk requierments like 8 Perception and Agility, and 120% in both small guns and energy weapons
- a formula that only improve crits on normal/torso shots with ranged weapons Luck*3 = BonusCrit%
My way of thinking is that Sniper should only be seriously considered for crit builds, lets say a character has 10 Luck, 2 ranks of More criticals and Finesse. He has a base crit chance of 40%, not bad, well with sniper, this character has 70% for a crit with body shots. Should happen more often, but not too often.
Eye shots are already well beyond powerfull with a base crit of 60%, add Finesse and 10 Luck and you're already at 80% crit chance.
Its a perk even more unbalanced than sniper, since it doesnt rely on luck. Its basically the "Sniper" of melee on steroids. My idea :
- Keep the crit on all attacks, but make it like vanilla Sniper where it relies on Luck.
- a tougher perk requierments like 8 Strength and Endurance, and 120% in both unarmed and melee.
You might think its OP, but to land melee hits in the first place, you need to be upclose and personal.
This perk is crap, but can be improved greatly by making you a glass cannon like the perks originally means :
- A bonus of 2 AP in combat when under 50% HP
- A 25% attack increase on all weapons under 50% HP
- A bonus of 30 AC under 50% HP
- A +2 DT on all resistance under 50% HP
- A sequence bonus of 10 under 50 HP
The way I see it, it basically does what it advertises, you are in an adrelaline rush, you become a glass cannon. A new way to play and enjoy Fallout 2.
Not a bad perk, but can be slightly improve by making you immune rather than resist and getting up faster from knock downs and KO. Level 15 requierment and having 8 Endurance should be reasonable for such a perk.
Just improving their utility by doubling their effects.
Instead of the flat 10% increase DR, I suggest a +2 DT on all resistance.
Buffing this perk from a +5 to +10 AC
Thats all the ideas I have for now, feel free to change or do nothing. Once I finish my exams, I will be starting your mod and giving you feedback!!