bratmanntoffel
First time out of the vault

Relating to the early APA issue in Navarro as being too easy to get I did this in my personal modded setup:
>locked the door to the armory via new script (lockpick difficulty -180, can use electric lockpicks, indestructible, cannot be pryed open)
>created a keycard proto and placed the keycard in quartermasters inventory (hand slot)
>changed his dialgue to issue you power armor and plasma pistol as standard recruit arsenal
>done.
below is a file with the changes based on ecco mod v0.9.7
I edited the navarro map from maps expanded mod, which also had an additional guard placed in front of the armory.
Edit: New upload, now with the correct proto number in the script, also made the door indestructible
>locked the door to the armory via new script (lockpick difficulty -180, can use electric lockpicks, indestructible, cannot be pryed open)
>created a keycard proto and placed the keycard in quartermasters inventory (hand slot)
>changed his dialgue to issue you power armor and plasma pistol as standard recruit arsenal
>done.
replaces navarro map with edited version, locking the door to the armory and placing the key in the quartermasters inventory (hand slot)
! edited the navarro map from the maps expanded mod, not the Restoration Project - Maps Updated version
replaces quartermaster script (ccqmstr.int)
replaces quartermaster dialog (ccqmstr.msg)
adding new doorscript: pmarmory.int
replaces scripts.lst with edit for the new script
adding new key proto: 00000651.pro (on top of fresh ecco mod v0.9.7)
replaces pro_item.msg with edit for the new key proto (from ecco mod v0.9.7)
lockpick difficulty = -180
can use electric lockpicks
door is indestructible and cannot be pryed open
! edited the navarro map from the maps expanded mod, not the Restoration Project - Maps Updated version
replaces quartermaster script (ccqmstr.int)
replaces quartermaster dialog (ccqmstr.msg)
adding new doorscript: pmarmory.int
replaces scripts.lst with edit for the new script
adding new key proto: 00000651.pro (on top of fresh ecco mod v0.9.7)
replaces pro_item.msg with edit for the new key proto (from ecco mod v0.9.7)
lockpick difficulty = -180
can use electric lockpicks
door is indestructible and cannot be pryed open
below is a file with the changes based on ecco mod v0.9.7
I edited the navarro map from maps expanded mod, which also had an additional guard placed in front of the armory.
Edit: New upload, now with the correct proto number in the script, also made the door indestructible
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