Edge previews Fallout 3

Brother None

This ghoul has seen it all
Orderite
Edge.<blockquote>The next encounter, which saw Hines beset by two staggering radiation-zombies, known as ghouls, was dealt with using the Vault-Tec Assisted Targeting System (or VATS) – Bethesda’s solution to the lack of pure turn-based combat. Freezing time, Hines was able to flick through the various enemies, queuing up shots on multiple ghouls. Having selected your targets, the view switches to an external camera, swooping in on the bullet-riddled bodies as they fly back in slow motion. A later encounter against some super-mutants, fought in a warren of dugouts lying between the shattered remnants of the Washington Monument and the Capitol building, illustrated how useful VATS can be, tipping off Hines to the presence of an enemy sneaking up behind,

While its combat credentials are fairly secure, previous demonstrations have done little to assure us that the writing is also up to the standard of previous Fallout games. Although this viewing focused largely on combat, we were shown developments to the opening section of the game, which sees the player growing up in a nuclear shelter, this time witnessing the protagonist’s surprise tenth birthday party. It’s a section designed to introduce the player to the kind of social interactions, depth of conversation, dialogue and consequences that Hines tells us persist throughout the later game.

Talking to a girl of the same age, the player has the opportunity to lie about just how surprising the surprise party was, along with a number of other options ranging from complimentary to ungraciously hostile.</blockquote>Also, the usual.<blockquote>"War never changes,” grumbles ubiquitous voiceover favorite Ron Perlman in Fallout 3’s opening cinematic. Of course, the one major bugbear among diehard fans of previous turn-based Fallout games is that war has actually changed rather substantially with the coming sequel. Thankfully, as we see more and more of the game, it seems like these detractors are misguided.</blockquote>Good thing Bethesda never has to defend itself. The protractors are legion.

Link: Edge Fallout 3 preview on Next Generation.

Spotted on GameBanshee.
 
""You Say Toma-Toe, I Say Too-Matoo""

""You Say Toma-Toe, I Say Too-Matoo""



Brother None:
(Edge wrote)... it seems like these detractors are misguided.

(BN finished) Good thing Bethesda never has to defend itself. The protractors are legion.


bbProtractors.gif



Imagine protractors flying in formation! Equip your pocket protectors! Totally geeky Sci Fi!

- protractors -

I know what you mean, ... a word smithing that counters the lack of *detractors* after game previews in general and specifically Oblivion's Own Anointed --> Bethesda Soft-works, may their brain farts never stink, o holy Zenimax, amen.

Well, happy to see Pete working the picked audience, again, trust he's paid accordingly, pumping hard for the (alleged) free ride.



4too
 
Brother None said:
the Vault-Tec Assisted Targeting System (or VATS) – Bethesda’s solution to the lack of pure turn-based combat.
Yeah.
Poor guys in 2008 haven't discovered how to implement turn-based in games yet. :(
Maybe we will have more luck in next centuries.
 
"Detractors" huh? Dunno, can't put my finger exactly on it, but this way of labeling people whose opinion is not conformist with the mainstream reminds me very much of communist propaganda.
 
You do have to give them credit, at least they didn't say VATS is TB like some of the "protractors" do.
 
In the article they mention that Liam Neeson's voice acting was a bit on the lacking side.

I think the biggest problem when it comes to the voice actor's Bethesda employs aren't the voice actors themselves, I'm getting a feeling that Bethesda just doesn't know how to direct their voice actors.

I can imagine some actor trying to put some emotion in his lines only for the sound director to say "Can you just make it a little more composed? Focus on the diction, so the players can understand you."

It's better to overact than underact in my opinion.
 
Eyenixon said:
In the article they mention that Liam Neeson's voice acting was a bit on the lacking side.

It was. But it's not like the intro parts gives any particular emotional or dramatic challenge.

Eyenixon said:
I think the biggest problem when it comes to the voice actor's Bethesda employs aren't the voice actors themselves, I'm getting a feeling that Bethesda just doesn't know how to direct their voice actors.

Professionals know how to work even without direction. The problem is Bethesda doesn't select professional voice actors for their title rolls, they select film actors. And if you do that, then yeah, you might consider licensing it out to someone competent.
 
Situational Ethics ... Never Changes

Situational Ethics ... Never Changes



Protractors and propaganda.

Allow me to twist Clausewitz's: ""War is merely the continuation of politics by other means.""

By suggesting: Propaganda is merely the continuation of marketing by other means.

Two sides of the same coinage. Compel the behavior of point of target, govern 'ground zero'.

Compel behavior modification.



4too
 
Brother None said:
Good thing Bethesda never has to defend itself. The protractors are legion.

Even though the journalist expressed very clear doubts about them maintaining a high standard of writing throughout the game, and didn't like Neeson's voice work (or that in Bethesda's previous games)? You're right, what a suckup.

bonanza said:
"Detractors" huh? Dunno, can't put my finger exactly on it, but this way of labeling people whose opinion is not conformist with the mainstream reminds me very much of communist propaganda.

Well let's see... Nope, it appears detractor is a word that does apply to people who don't like something. As in, you are a detractor of this journalist. Would you consider yourself a disseminator of communist propaganda?

Brother None said:
Professionals know how to work even without direction. The problem is Bethesda doesn't select professional voice actors for their title rolls, they select film actors. And if you do that, then yeah, you might consider licensing it out to someone competent.

I have to agree with Eyenixon, if Bethesda's voice actors are giving wooden performances it's more likely to do with lack of direction than a lack of talent from extremely talented actors. Even in your link, one actor in the guy's dream team of voice is Patrick Stewart. I haven't played Oblivion for more than 15 minutes, and heard none of his voice acting, but I heard it was, uh, not-so-good. I've heard his voice acting in other projects, and it can be excellent, and I'm positive I've heard Neeson voice act somewhere, and was cool with it. But you need that guy in the booth giving the actor context and clear specifications as to what they want. If you throw the actor in a room with a mic and a script, you're going to get something wooden.
 
terebikun said:
I have to agree with Eyenixon, if Bethesda's voice actors are giving wooden performances it's more likely to do with lack of direction than a lack of talent from extremely talented actors. Even in your link, one actor in the guy's dream team of voice is Patrick Stewart. I haven't played Oblivion for more than 15 minutes, and heard none of his voice acting, but I heard it was, uh, not-so-good. I've heard his voice acting in other projects, and it can be excellent, and I'm positive I've heard Neeson voice act somewhere, and was cool with it. But you need that guy in the booth giving the actor context and clear specifications as to what they want. If you throw the actor in a room with a mic and a script, you're going to get something wooden.
Not to be picky but Picard is one of the first voices you hear in Oblivion, he's the king who enters your cell.
 
While its combat credentials are fairly secure, previous demonstrations have done little to assure us that the writing is also up to the standard of previous Fallout games.

That's a very worrying statement for anyone who doesn't believe the combat credentials measure up. Just another reinforecement of the idea we're getting "Empty Shell Of A Game 3: Fallout" from Bethesda.
 
Happy Talk

Happy Talk


The tone of game previews and reviews tends to echo any other trade press,
particularly small pond, intimate local markets like your town's real estate 'news' talking up how it's never been a better time to sell or buy.
Boom or bust, over building on speculation, sub prime get rich quick schemes and the effect on the lending money supply, never, darken the horizon.

One man's dissemination of information is another man's happy talk.


South Pacific (musical)
Music by Richard Rodgers, Lyrics by Oscar Hammerstein II
Sing along midi @ http://kids.niehs.nih.gov/lyrics/happytalk.htm

Lyrics: Happy Talk

Happy talk, keep talkin' happy talk,
Talk about things you'd like to do.
You got to have a dream,
If you don't have a dream,
How you gonna have a dream come true?

Talk about the moon floatin' in the sky
Lookin' at a lily on the lake;
Talk about a bird learnin' how to fly.
Makin' all the music he can make.

Happy talk, keep talkin' happy talk,
Talk about things you'd like to do.
You got to have a dream,
If you don't have a dream,
How you gonna have a dream come true?

Talk about the sparrow lookin' like a toy
Pickin' through the broaches of a tree;
Talk about the girl, talk about the boy
Countin' all the ripples on the sea.

Happy talk, keep talkin' happy talk,
Talk about things you'd like to do.
You got to have a dream,
If you don't have a dream
How you gonna have a dream come true?

Talk about the boy sayin' to the girl:
"Golly, baby, I'm a lucky cause."
Talk about the girl sayin' to the boy:
"You an' me is lucky to be us!"

Happy talk, keep talkin' happy talk,
Talk about things you'd like to do.
You got to have a dream,
If you don't have a dream
How you gonna have a dream come true?

If you don't talk happy,
And you never have dream,
Then you'll never have a dream come true!
It's good idea, you like? Ah ah ah!

..

The Broadway musical view of reality, this reel, don't worry be happy!


....... ..... ...


Next thrilling episode, the western cereal adventure: 'One Man's Dream Is Another's Nightmare: In The Valley Of The Shadows Of Cliche.'



Well partnerz. it's 0-1-28 Eastern Day light Savings time and this little cowboy needs to ride to dream land 'n' risk ropin' that mare.

[Cue up Roy and Dale.]
Happy Trails to you, 'till we meet again.


4too
 
"...A later encounter against some super-mutants, fought in a warren of dugouts lying between the shattered remnants of the Washington Monument and the Capitol building, illustrated how useful VATS can be, tipping off Hines to the presence of an enemy sneaking up behind,..."

Hey either i missread and totaly dont understand this sentence or either we gonna have sneaking super mutants? :?
 
Egis said:
"...A later encounter against some super-mutants, fought in a warren of dugouts lying between the shattered remnants of the Washington Monument and the Capitol building, illustrated how useful VATS can be, tipping off Hines to the presence of an enemy sneaking up behind,..."

Hey either i missread and totaly dont understand this sentence or either we gonna have sneaking super mutants? :?
... and running zombies (formerly known as ghouls).

Running zombies, sneaking orcs. Hell yeah !! This is Fallout ! :scratch:
 
Pieatorium said:
Not to be picky but Picard is one of the first voices you hear in Oblivion, he's the king who enters your cell.

I didn't actually play from the beginning. It was a year or two ago, whenever the game first came out, and a friend had it on his laptop. I think I was playing some PnP game like Alternity or Werewolf, lost focus, and ended up playing on the laptop for a few minutes in a forest or something. I think it was towards the beginning though, since my friend's character didn't have much in the way of weapons or items. I remember thinking it was good-looking, alright game, but I always get bored playing on someone else's character for a game so it didn't make much of an impression on me. I swung my swords at some critters and that was that.
 
terebikun said:
Pieatorium said:
Not to be picky but Picard is one of the first voices you hear in Oblivion, he's the king who enters your cell.

in a forest or something...... I swung my swords at some critters and that was that.
Thats pretty much all you need to say to review the game.
 
Egis said:
"...A later encounter against some super-mutants, fought in a warren of dugouts lying between the shattered remnants of the Washington Monument and the Capitol building, illustrated how useful VATS can be, tipping off Hines to the presence of an enemy sneaking up behind,..."

Hey either i missread and totaly dont understand this sentence or either we gonna have sneaking super mutants? :?

Sneaking is colour language. It doesn't mean they were actually sneaking.

terebikun said:
Even though the journalist expressed very clear doubts about them maintaining a high standard of writing throughout the game, and didn't like Neeson's voice work (or that in Bethesda's previous games)? You're right, what a suckup.

Nice intentional misread. He stated the dialogue credentials were not fulfilled by "previous demonstrations". Note how he doesn't repeat any doubts after this demonstration?

That leaves criticizing Neeson's voice against calling detractors "misguided". That's not a very good balance, in criticism.

Beside, I didn't call him a suckup, I said the journalist apparently feels a need to defend Bethesda against us. Why? Why are journalists even getting involved in this dispute, let alone picking sides?

terebikun said:
I have to agree with Eyenixon, if Bethesda's voice actors are giving wooden performances it's more likely to do with lack of direction than a lack of talent from extremely talented actors. Even in your link, one actor in the guy's dream team of voice is Patrick Stewart. I haven't played Oblivion for more than 15 minutes, and heard none of his voice acting, but I heard it was, uh, not-so-good. I've heard his voice acting in other projects, and it can be excellent, and I'm positive I've heard Neeson voice act somewhere, and was cool with it. But you need that guy in the booth giving the actor context and clear specifications as to what they want. If you throw the actor in a room with a mic and a script, you're going to get something wooden.

A la, direction can be important, all I'm saying is the better the voice actor, the less direction matters.

Besides, a good actor is not necessarily a good voice actor. Calling Neeson an "extremely talented actor" is dubious anyway, but a talented voice actor he's not.

Compare it to Stewart. His first game voice acting work was back in 1994, and he's done at least a dozen games since. That's a professional voice actor. It doesn't matter that he also does tv, film and stage, he's a pro.

Neeson? Neeson has done Batman Begins and Lego Starwars, pretty recently. He's been openly mocked before for not acting with his voice, and was probably not selected on talent but on reliance of Bethesda on the warmness of his voice. But a professional voice actor? He's not.

Now, if you can get a mediocre performance from a pro like Stewart, think of how badly you can mess up with an amateur like Neeson.
 
Re: Situational Ethics ... Never Changes

4too said:
Situational Ethics ... Never Changes



Protractors and propaganda.

Allow me to twist Clausewitz's: ""War is merely the continuation of politics by other means.""

By suggesting: Propaganda is merely the continuation of marketing by other means.

Two sides of the same coinage. Compel the behavior of point of target, govern 'ground zero'.

Compel behavior modification.



4too

Hey bud-

Politics is merely business by other means.
 
BN said:
Compare it to Stewart. His first game voice acting work was back in 1994, and he's done at least a dozen games since. That's a professional voice actor.
As an aside, he also regularly does animated series work, including a regular voice on American Dad. Neeson does none of this, so it's no surprise that he's not exactly impressive.
 
“This is the Vault bully, Butch, and his little cronies,” says Hines pointing at a table of youths. “They’ll start talking about how they’re forming a gang and what they want to call their gang. He wants the sweet roll that Mrs Palmer gave me, and there are a variety of different options here. I can wuss out and give it to him, I can ask him if we can share, I can spit on it and give it to him, I can tell him to go suck his head, I can insult his mom – so we give the player a lot of choices and how Butch will react depends upon these different choices, so if I choose one of these last two options he basically gets up to fight me.”
Good thing they are making a mature game and leaving out anything that's immature...
 
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