Editing elevator data, is there a way to do it?

Corpse

Mildly Dipped
Thanks to ColJack for his tutorial on elevators and I understand the elevator data is hardcoded; but is there anyone who knows where this data is? is it in the .exe file, master.dat? and more important; does anyone have any clue how to edit it?
 
Long time ago there was o nice discusion about this :D anf this is some info i have:

'k Here's what I have so far.. [Fallout2.exe version is 1.02 US]

Everything is just a list- that is, everything is just [Data for elevator1][DataForElevator2], etc.

Buttons Count: 2ee1C (Fallout2.exe) 37ccc (mapper2.exe)
[00-03] # of buttons for each elevator

Elevator Image: 2ed5c (fallout2.exe) 37c0c (mapper2.exe)
[00-03] Base image to use (In \art\intrface\INTRFACE.LST)
[04-07] Button panel image overlay (In \art\intrface\INTRFACE.LST) (FFFF FFFF if none- that is, to use just the base image button panel)

Everything below has 4 entries per elevator- one for each possible button the elevator can have. The description is per button

Button Keys- 2f2fc (fallout2.exe) 381ac (mapper2.exe)
[00-00] Character to use for keyboard input for that button (00 if N/A)

Button Destinations:
Dest: 2ee7c (fallout2.exe) 37d2c (mapper2.exe)
Format:
[00-03] Target Map ID (0000 0000 if N/A)
[04-07] Target Elevation (0000 0000 if N/A)
[08-0B] Target Tile (FFFF FFFF if N/A)


Everything has been tested with two elevators (0 and 5), and all changes have produced the expected results. Haven't had any external (somebody other than me) tests yet, though.
 
Thanks for the info Jargo, I am going to test it soon; will let you know how I go.

Cheers!
 
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