Editing npc in Fallout 1

tf9

First time out of the vault
Hi! Is there is any way I can edit i.e. Dogmeat in Fallout 1 ? Critter editor i was able to find works only with follout2... I just don't like dogmeat getting killed all the time :(.
 
FUCK works on most of the Fo1 critter protos if you append four bytes at the end of them. Make a file of four spaces in Notepad, call up a DOS prompt and use the copy command to add it to all of the pro files. I'd write out the command line but I'd probably make some stupid mistake, so ask dude_obj if you're in doubt.
 
Per said:
FUCK works on most of the Fo1 critter protos if you append four bytes at the end of them. Make a file of four spaces in Notepad, call up a DOS prompt and use the copy command to add it to all of the pro files. I'd write out the command line but I'd probably make some stupid mistake, so ask dude_obj if you're in doubt.

how do i know which of the files is the Dogmeat's one?
 
{34200}{}{Dogmeat}
{34300}{}{Dogmeat - Stage 1}
{34400}{}{Dogmeat - Stage 2}
{34500}{}{Dogmeat - Stage 3}
{34600}{}{Dogmeat - Stage 4}
{34700}{}{Dogmeat - Stage 5}
{34800}{}{Dogmeat - Stage 6}

erm... what file do i need?
 
the are only 319 files in master.dat/proto/critters dir numbered 0000001.pro to 0000319.pro
 
btw FUCK doesn'e open a pro file (even after adding 4 spaces and making it 416 bytes) saying "run time error - type mismatch" :(
 
Dogmeat in Fallout 1 is {12200}{}{Dogmeat}
Dogmeat in Fallout 2 is {34200}{}{Dogmeat}

You're looking at FO1 protos and FO2 pro_crit.msg?
 
dude_obj said:
Dogmeat in Fallout 1 is {12200}{}{Dogmeat}
Dogmeat in Fallout 2 is {34200}{}{Dogmeat}

You're looking at FO1 protos and FO2 pro_crit.msg?

that was the only proto_crit.msg in my fallout folder, i didn't know where it came from :)

so i suppose i should take 00000122.pro file?
FUCK doesn't want to open it (read above). pff
 
FUCK doesn't open a pro file (even after making it 416 bytes) saying "run time error - type mismatch"
 
yeah it did open the file! :)

so now when i'll add some extra HP in this file and save it, what i have to do next?

p.s. sorry for being stupid or smth - it's pretty tricky for the first time :(
 
Well this is annoying but ... I found that if I change critter stats in protos, it does not appy to critters that are already placed on maps.

The way I applied those changes in FO2 was to turn on "save as text" in the mapper2.cfg like this:

save_text_maps=1

Then open the map and save it ... the save does a normal save of the .map and also makes a .txt version. It also seems to update the critters on the maps with any new proto values.

I have not tried this with FO1 though, so I'm not sure it will work, but its worth a try. So put the changed proto file \Fallout\data\proto\critters and change the mapper2.cfg as described above. Open the map where dogmeat is (one of the junktown maps), and do a save. It should say map saved, then a short while later it will say map saved --text.

Hopefully that will work (it works for FO2).
 
dude_obj said:
turn on "save as text" in the mapper2.cfg like this:

save_text_maps=1

Then open the map and save it ... the save does a normal save of the .map and also makes a .txt version. It also seems to update the critters on the maps with any new proto values.

pff... where is that mapper2.cfg located, what should i use to open the map?
 
.....mapper2 doesn't work without FO2 :( i don't have it atm (need to dowload it - it would take lot's of time)...

any other way i can raise HP for dogmeat :( :(
 
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