Lich said:How unpack F1 master dat?
Oracle said:I trying to FUCK up the FO1 critters pro files. does there exist a list about what critter uses what pro file ?... Just like pro_crit list that is included in the FUCK program.
Oracle said:But how do I subtract the 4bytes again to let FO1 read them ?
tf9 said:Oracle said:But how do I subtract the 4bytes again to let FO1 read them ?
You don't need to do that. FO1 will read the files even if they have that extra 4 bytes.
dude_obj said:Well this is annoying but ... I found that if I change critter stats in protos, it does not appy to critters that are already placed on maps.
The way I applied those changes in FO2 was to turn on "save as text" in the mapper2.cfg like this:
save_text_maps=1
Then open the map and save it ... the save does a normal save of the .map and also makes a .txt version. It also seems to update the critters on the maps with any new proto values.
I have not tried this with FO1 though, so I'm not sure it will work, but its worth a try. So put the changed proto file \Fallout\data\proto\critters and change the mapper2.cfg as described above. Open the map where dogmeat is (one of the junktown maps), and do a save. It should say map saved, then a short while later it will say map saved --text.
Hopefully that will work (it works for FO2).
let's clearify few points then:1) master_patches is set to Fallout2\data folder
How do I check critter stats(like HP and other) in mapper?
tf9 said:No idea why, but mapper tells that K-9 has 127 HP (though I've set to 275)... Trying to change this value in mapper brings a error msg: Not able to change prototype from here (smth like that)... uff