Editor Tutorials

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Guest
Anyone now of any other tutorials, other than the ones on Duck and cover and NMA? thanks for any help.
 
Those are the main locations with very good tutorials to get you started. Is there anything specific that you want to know or that you think is lacking in a tutorial?
 
Well I'm just having trouble getting ladders to work. The tutorial on ladders and entities doesn't talk about them all so that didn't really help me any. Also I can't seem to get the enemies to work right they just stand there and don't shoot back at me. Also they don't follow the way pointsd I've setup. I looked at some of the other maps to see what they do but I think I'm still missing something because they just don't work for me. Any help on these issue's would be wonderful. I've also read the readme file several times. Maybe I'm just to simple to get it. thanks again.

Howlround
 
Ladders are tricky and it took me awhile to get them to work correctly.

1. Go to the "View" pull down menu at the top. Check "Show Tile Bounding Box".
2. Tiles for ladders are at Generic Tiles/Ladders. The segments show up very small, so in the "Tile List Scale" field change the number from 0.5 to 5 and hit enter. Pick the segment you want to use.
3. If your ground level is at 0 and your roof level is at 13, then start at level 13. Align the first segement next to the roof and click the left mouse button to position the segment. From now on be careful not to shift the mouse from that position.
4. Hit the Page-Down key to move down a level and gently hit the left mouse button again. Keep doing this until you get to level 1.
5. Go to the "Select" field at the top and while holding down the shift key, left click each segment and Page-Up to click the next segment. Do this for the whole ladder and the bounding box will have a blue tint to it.
6. Go to the "Tools" button and click the "Climbable" option.
7. That is all - it should work perfectly. If not, practice a few times.


Setting up an Enemy:

1. The first step is to click on the "Level" button at the top. On the left side screen there should now be an option button for "Player" - click it. This opens the "Player Setup" dialogue box. The default settings are "0. Scenery" and "1. Humans". You want to "Add" another Player index - "2. Enemy". Under "Name", type "Enemy" and for type you want to use Computer. The team you can pick "2" and then click ok.
2. Now click on the "Team" button on the left side which will bring you to the "Team Setup". Highlight Team 1 and type in the name of your team - "BOS" or whatever and the same for Team 2 - "Enemy". Where all the green squares are, left-click the appropriate boxes to make them enemies or right-click them to make them friends. So in the first row, left click on the box in column 2 until you get a value of -10 and the same for Row 2, Column 1.

Getting an Enemy to Move:

1. In the Player Setup dialogue box, go to the player that you want to move. On the right side, click the "AI Setup" box. Make the "Controller Type" set for Waypoints. Enter 5 for the "Move Type Priority" and for the "Move Target Tag" type in Enemy-way. Leave everything else as is for now but note that if you hold down the left mouse button in the box and move the mouse upwards, you can see more options.
2. Place your enemy entity and make sure that he has a player index of 2.
3. Now place the waypoint - set the player index back to 0 and where it says "Tag", type in Enemy-way. The waypoint entity is found under the "misc" directory. Place as many as you need.
4. Click on Entity Edit and click the first waypoint you want to go to. On the left side menu slide down to where it says "Waypoint Index" and type in 1, the next entity is "Next Waypoint List" - type in 2. Do this for all of the waypoints and for the last one, the "Next Waypoint List" should be 1.
5. That should work, if it doesn't let me know.

jimmyjay86@hotmail.com
 
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